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[RMXP] Moonpearl's Animated Battlers + Dargor's Large Party: battler placement???

BMM Archive · July 15, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: [RMXP] Moonpearl's Animated Battlers + Dargor's Large Party: battler placement???
  • Original author: bandkanon
  • Original date: January 18, 2015
  • Source thread: https://forums.rpgmakerweb.com/threads/rmxp-moonpearls-animated-battlers-dargors-large-party-battler-placement.36035/
  • Source forum path: Game Development Engines > Ruby Game System (RGSS) Scripts > RGSSx Script Support

Summary

Ok so I'm working on something mostly using Moonpearl's scripts. This includes MP Balloon Messages, Improved File Menus/Confirm Decisions/New Game+, and MP Animated Battlers. But along with it, I want to use Dargor's Large Party script to increase my party size to 5 members.   They definitely seem compatible, as I've run into no crashes so far, but there is one issue that definitely needs sorting out and I don't have enough understanding of RGSSx to know what I'm looking for, and where (as MP Animated Battlers has 11 'pages',...

Archived First Post

Ok so I'm working on something mostly using Moonpearl's scripts. This includes MP Balloon Messages, Improved File Menus/Confirm Decisions/New Game+, and MP Animated Battlers.
But along with it, I want to use Dargor's Large Party script to increase my party size to 5 members.
 
They definitely seem compatible, as I've run into no crashes so far, but there is one issue that definitely needs sorting out and I don't have enough understanding of RGSSx to know what I'm looking for, and where (as MP Animated Battlers has 11 'pages', or 'classes' to it-- whatever you call them).
The problem is that, not only are the stat sections too wide for all 5 character stats to fit on one screen, but the 5th battler defaults to the far upper-right corner of the screen.
 
I'm sure there's something super-simple that I have to do (like copy the xyz coordinates of one of the original sprites, paste it to make up for the 5th, and fix up the coordinates  to suit the new character's location), but again, I have NO idea what I'm looking at, where to look, or what to change. I'm almost too scared to touch anything (even if I back up data) lest I destroy the entire script and be sent down the path of heightened confusion and helplessness.
 
In the most basic terms, using an image guide, this is what my problem is;

1b510904ffc411a1a6b0f3ab451993e7.png


03eb2824481b990a95e74b49e5410d24.png


312677e9f985da86df228d9f184b24ed.png


10519d4a4f4383fb9b67eab32707d5f8.png


I'm pretty certain the reason all the other party members get relocated when you get to the 5th member's menu is that her location is undefined. What I really, really need to do is find out what those parameters are and how to define then; but until then I'm stuck making loud shrugging noises.

Here is a link to the MP Animated Battlers download page

And here is Dargor's Large Party script

I do hope I've made at least a lick of sense. I'm not sure if a demo is needed, and I don't exactly have the time to upload it right at the moment, but if anyone needs it just ask and I'll attach it as soon as I can.

I'll be more than grateful to anyone willing to help! I'll even put your names in the Special Thanks section in the credits, if I ever get around to making my game!

Downloads / Referenced Files

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License / Terms Note

I'll be more than grateful to anyone willing to help! I'll even put your names in the Special Thanks section in the credits, if I ever get around to making my game!

Referenced Images / Attachments

1b510904ffc411a1a6b0f3ab451993e7.png
1b510904ffc411a1a6b0f3ab451993e7.png
03eb2824481b990a95e74b49e5410d24.png
03eb2824481b990a95e74b49e5410d24.png
312677e9f985da86df228d9f184b24ed.png
312677e9f985da86df228d9f184b24ed.png
10519d4a4f4383fb9b67eab32707d5f8.png
10519d4a4f4383fb9b67eab32707d5f8.png
Creator Claims / Removal

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#039#rpg-maker-archive#rgss-support

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