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MVEveryday they shufflin' | Sigony's Bouncy People

BMM Archive · July 15, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: Everyday they shufflin' | Sigony's Bouncy People
  • Original author: Sigony
  • Original date: August 27, 2020
  • Source thread: https://forums.rpgmakerweb.com/threads/everyday-they-shufflin-sigonys-bouncy-people.126265/
  • Source forum path: Game Development Engines > RPG Maker Javascript Plugins > JS Plugin Releases (RMMV)

Summary

Sigony's Bouncy People | v1.1 by Sigony { "lightbox_close": "Close",

Archived First Post

Sigony's Bouncy People | v1.1
by Sigony

SigonyBouncyPeopleGif.gif

Image utilizes the "Time Fantasy" Resource Pack, [Copyright](C) Jason Perry.
Introduction
This plugin does the same thing as if you were to go into "event page > set movement route > stepping animation ON".
Except it does this by default for everyone, and you need to turn it off as the exception to the rule.

Why?
If you want everyone to bounce, for your screen to produce the cuteness that only comes from constant motion, you don't have time to make every individual event bounce.

This was inspired by Pokemon Mystery Dungeon: Red Rescue Team on GBA, and its cute graphics.

Features
  • Globally toggle the bounce of: party leader, followers, events using either plugin parameters or plugin commands.
  • Toggle the bounce of a specific event.
  • Blacklist events so that global changes don't apply to them.
Instructions
The parameters will always apply the state when a map loads, meaning even if you specified whether they should be animated in the event, they'd still be globally changed regardless.

If you need an event to not be globally changed, add them to the blacklist in the parameters. You can also use a plugin command to alter the "bounce" of a specific event, which should work better than the 'set movement route > stepping animation' way.

Plugin Commands
Bounce - make everyone bounce (except blacklisted events)​
StopBounce - make everyone stop bouncing (except blacklisted events)​
BounceLeader - make the party leader bounce​
StopBounceLeader - make the party leader stop bouncing​
BounceFollowers - make your followers bounce​
StopBounceFollowers - make your followers stop bouncing​
BounceEvents - make all events bounce (other than blacklisted)​
StopBounceEvents - make all events stop bouncing (other than blacklisted)​
BounceEvent eventId - make a specific event bounce​
StopBounceEvent eventId - make a specific event stop bouncing​
Bugs
If something unexpected happens, please explain in detail. It's likely that I haven't foreseen many situations where this plugin could break. There may be cases where bounciness needs to be applied, but hasn't been.

Todo
- Would like to alter frequency of animation, but moveFrequency doesn't appear to affect it, not really sure how to change, might figure it out at some point.
- Jumping? Probably not. But maybe. The animations are lacking, might look weird.

License
Credit me in your derivative works.
Free for personal, non-commercial and commercial use.
Distribute by linking to this post.
You can edit and redistribute, as long as you credit me and link to the original.

Changelog
v1.1 - fixed issue where an event would stop bouncing when its page changed.

CLICK TO DOWNLOAD

Features Mentioned

  • Globally toggle the bounce of: party leader, followers, events using either plugin parameters or plugin commands.
  • Toggle the bounce of a specific event.
  • Blacklist events so that global changes don't apply to them.

Downloads / Referenced Files

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License / Terms Note

License Credit me in your derivative works. Free for personal, non-commercial and commercial use. Distribute by linking to this post.

Creator Claims / Removal

If you are the original creator and want this listing reassigned, edited, or removed, join BMMPlay and contact the moderators with proof that matches the original RPG Maker Web profile, linked GitHub, itch.io page, or another public creator identity.

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