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Re-positioning MOG's Battle Command EX.

BMM Archive · July 15, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: Re-positioning MOG's Battle Command EX.
  • Original author: Ikari
  • Original date: December 26, 2014
  • Source thread: https://forums.rpgmakerweb.com/threads/re-positioning-mogs-battle-command-ex.35291/
  • Source forum path: Game Development Engines > Ruby Game System (RGSS) Scripts > RGSSx Script Support

Summary

Not sure if I should've posted this to my last topic. Oh well. lol Hello again. Without further ado, I'm using the MOG Battle Command EX Script as well as the Enu Sideview Script together and I want to be able to reposition the battle command for each actor in battle. However, when I do so, it stays in the exact same position even when I do re-position the line that seemingly? instructs me to change the ID of the command window for each actor. Here is the line: Spoiler

Archived First Post

Not sure if I should've posted this to my last topic. Oh well. lol

Hello again. Without further ado, I'm using the MOG Battle Command EX Script as well as the Enu Sideview Script together and I want to be able to reposition the battle command for each actor in battle. However, when I do so, it stays in the exact same position even when I do re-position the line that seemingly? instructs me to change the ID of the command window for each actor.

Here is the line:

#============================================================================  # Definição da posição do comando específico baseado na posição ID do battler.

  #============================================================================

  # 

  # FIXED_COMMAND_POSITION = [[50,50],[100,100],[200,200],[300,300]]

  #

  #============================================================================

  FIXED_COMMAND_POSITION = [415,160, 0],[435,185, 0],[455,210, 0],[475,235, 0]
Here is a screenshot:

DFBvXEa.png


When I go to the next actor, the battle command stays in the exact same place. D=

The origin of the battle command is here:

http://www.atelier-rgss.com/RGSS/Battle/ACE_BAT23.html

There are alot of other options so I made the one that was in the screenshot a RAR seperately which you can find here:

https://www.dropbox.com/s/qzcxh1yds0rid4q/12_Taiyo.rar?dl=0

The origin of the sideview is also here:

http://rpgex.sakura.ne.jp/home/material/file1.php

If it's not too much to ask, can anyone be  able to solve the problem as to why the ring command doesn't re-position for each actor? Or was it programmed to stay that way...?

Thank you in advance!

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