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[ACE] Actor Class Levels

BMM Archive · July 15, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: [ACE] Actor Class Levels
  • Original author: tyler.kendrick
  • Original date: December 16, 2014
  • Source thread: https://forums.rpgmakerweb.com/threads/ace-actor-class-levels.35025/
  • Source forum path: Game Development Engines > Ruby Game System (RGSS) Scripts > RGSSx Script Support

Summary

I made a script to add levels on actor classes that are independent from actor levels. Everything seems to pass, with the exception of one minor feature... The levelup message keeps using the same skill name. The script can be found [here].

Archived First Post

I made a script to add levels on actor classes that are independent from actor levels.

Everything seems to pass, with the exception of one minor feature...

The levelup message keeps using the same skill name.

The script can be found [here].

This demo can be found [here].

The dependencies are here:

  • [Kendrick:ata_Levels::Exp::Noted]
  • [Kendrick:ata_Levels::Exp]
  • [Kendrick:ata_Levels]
  • [Kendrick::Core]

I believe the error is in Kendrick:ata_Levels::Level_Management.  That is where levelup notifications are pushed to observers. 

Any advice here would be greatly appreciated.

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