YAN Ace Battle Engine- Animation Problems
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Simple enough for a child, powerful enough for a developer
Script Link So, this is less of a bug, and more of a major annoyance I have with the engine. I have animations that hit all enemies, but display the effect on targets individually. By default, VXA will display the animations on all enemies, and then deal damage. The Ace Battle Engine, however, displays the animation on one enemy, deals damage, and then repeats for every enemy in battle. This not only looks bad, but it's agonizingly tedious without a script that overrides this.
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