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YAN Ace Battle Engine- Animation Problems

BMM Archive · July 15, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: YAN Ace Battle Engine- Animation Problems
  • Original author: Camelslayer
  • Original date: December 7, 2014
  • Source thread: https://forums.rpgmakerweb.com/threads/yan-ace-battle-engine-animation-problems.34713/
  • Source forum path: Game Development Engines > Ruby Game System (RGSS) Scripts > RGSSx Script Support

Summary

Script Link So, this is less of a bug, and more of a major annoyance I have with the engine. I have animations that hit all enemies, but display the effect on targets individually. By default, VXA will display the animations on all enemies, and then deal damage. The Ace Battle Engine, however, displays the animation on one enemy, deals damage, and then repeats for every enemy in battle. This not only looks bad, but it's agonizingly tedious without a script that overrides this.

Archived First Post

Script Link

So, this is less of a bug, and more of a major annoyance I have with the engine.

I have animations that hit all enemies, but display the effect on targets individually. By default, VXA will display the animations on all enemies, and then deal damage.
The Ace Battle Engine, however, displays the animation on one enemy, deals damage, and then repeats for every enemy in battle. This not only looks bad, but it's agonizingly tedious without a script that overrides this.

I want to know if there's a way to change this in the script.

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