[LUNA ENGINE SCRIPT REQUEST] Script for show subskill icons on skill select window?
BMM Archive · July 15, 2026
Original Source
- Original title: [LUNA ENGINE SCRIPT REQUEST] Script for show subskill icons on skill select window?
- Original author: KeatonGamer1248
- Original date: August 26, 2024
- Source thread: https://forums.rpgmakerweb.com/threads/luna-engine-script-request-script-for-show-subskill-icons-on-skill-select-window.171411/
- Source forum path: Game Development Engines > Ruby Game System (RGSS) Scripts > RGSS3 Scripts (RMVX Ace) > RGSS3 Script Requests
Summary
Hi all, Keaton here. I've been working on my OMORI GR2 DEMO RECREATION for quite some time now, and I've never actually figured out how to replicate the selectable subskill icons when selecting a skill during a battle, like how they pulled it off in the original demo from 2014. I've attached an example of how I want it to look like, minus the MP numbers, of course: {
Archived First Post
I've been working on my OMORI GR2 DEMO RECREATION for quite some time now, and I've never actually figured out how to replicate the selectable subskill icons when selecting a skill during a battle, like how they pulled it off in the original demo from 2014.
I've attached an example of how I want it to look like, minus the MP numbers, of course:
Protected download
The clover icon is sub-skill variant number 1, and the diamond-shaped icon is sub-skill variant number 2. The icons will be from the Iconset, and each subskill will have a different description, here's an example:
VARIANT NO. 1:
SCANS A TARGET
COSTS 5 EN.
VARIANT NO. 2:
SCANS TWO TARGETS
COSTS 10 EN.
I have also searched for a script that does this, including Luna Engine's folders, but I just couldn't find any...
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