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Sprite Alignment; need help.

BMM Archive · July 15, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: Sprite Alignment; need help.
  • Original author: Kawk
  • Original date: November 29, 2014
  • Source thread: https://forums.rpgmakerweb.com/threads/sprite-alignment-need-help.34408/
  • Source forum path: Game Development Engines > Ruby Game System (RGSS) Scripts > RGSSx Script Support

Summary

I'm having difficulties aligning my sprite battlers that I am using for victor's Animated Battle engine.  When I try to use this sprite sheet I made: It has 4 rows with 13 column Spoiler

Archived First Post

I'm having difficulties aligning my sprite battlers that I am using for victor's Animated Battle engine. 

When I try to use this sprite sheet I made:

It has 4 rows with 13 column

[IMG]https://cdn.anonfiles.com/1417236242263.png[/IMG]
These are the sprite settings: 'Olgarth'  => {frames: 4, rows: 14, mirror: false, mode: :sprite,       

                   action: :default},

This Happens:

[IMG]https://cdn.anonfiles.com/1417236648697.png[/IMG]
Also I would like to know how to move the position if any one knows how or can link me to a manual.

Example:

[IMG]https://cdn.anonfiles.com/1417236934199.png[/IMG]
If any one knows how to fix any, of these problems I would appreciate it. If you need any other information just ask.

Link to victors Scripts: https://drive.google.com/folderview?id=0B5uvwXLAev89ZTVQRTd2T0EwQlk&usp=sharing#list

The scripts that Are needed for the animated battler script in order are : Victors Basic Module  ,  Victors Animated Battle  ,  and Victors Actors Battlers

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