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Original Source
- Original title: Sprite Alignment; need help.
- Original author: Kawk
- Original date: November 29, 2014
- Source thread: https://forums.rpgmakerweb.com/threads/sprite-alignment-need-help.34408/
- Source forum path: Game Development Engines > Ruby Game System (RGSS) Scripts > RGSSx Script Support
Summary
I'm having difficulties aligning my sprite battlers that I am using for victor's Animated Battle engine. When I try to use this sprite sheet I made: It has 4 rows with 13 column Spoiler
Archived First Post
I'm having difficulties aligning my sprite battlers that I am using for victor's Animated Battle engine.
When I try to use this sprite sheet I made:
It has 4 rows with 13 column
These are the sprite settings: 'Olgarth' => {frames: 4, rows: 14, mirror: false, mode: :sprite,
action: :default},
This Happens:
Also I would like to know how to move the position if any one knows how or can link me to a manual.
Example:
If any one knows how to fix any, of these problems I would appreciate it. If you need any other information just ask.
Link to victors Scripts: https://drive.google.com/folderview?id=0B5uvwXLAev89ZTVQRTd2T0EwQlk&usp=sharing#list
The scripts that Are needed for the animated battler script in order are : Victors Basic Module , Victors Animated Battle , and Victors Actors Battlers
When I try to use this sprite sheet I made:
It has 4 rows with 13 column
[IMG]https://cdn.anonfiles.com/1417236242263.png[/IMG]
action: :default},
This Happens:
[IMG]https://cdn.anonfiles.com/1417236648697.png[/IMG]
Example:
[IMG]https://cdn.anonfiles.com/1417236934199.png[/IMG]
Link to victors Scripts: https://drive.google.com/folderview?id=0B5uvwXLAev89ZTVQRTd2T0EwQlk&usp=sharing#list
The scripts that Are needed for the animated battler script in order are : Victors Basic Module , Victors Animated Battle , and Victors Actors Battlers
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