Request: I would like to find a way to lock a message window to an event or actor's location on the map, instead of to a static place on the screen, so that if the event or actor moves, the message window will follow them. In another thread (quoted from here), a user claimed a technique that might be useful here, but I can't wrap my head around how to implement it: [The] issue can be solved by assigning a different Viewport to the window you are creating and moving...
Request:
I would like to find a way to lock a message window to an event or actor's location on the map, instead of to a static place on the screen, so that if the event or actor moves, the message window will follow them.
In another thread (
quoted from here), a user claimed a technique that might be useful here, but I can't wrap my head around how to implement it:
[The] issue can be solved by assigning a different Viewport to the window you are creating and moving the viewport itself together with the event. However, I can see how a script can be beneficial for this; doing something like this with events is going to be very annoying.
Compatibility needed:
- PK8 - Move During Messages
One of the following:​
- Yami Engine Ace - Pop Message
- Yami Engine Symphony - Pop Message
- Khas Message System
Context:
I'm trying to avoid using
Quack's Chatter, because I've had a large number of bugs with it, but I love the feature it provides and I'd like to find a more stable way to achieve the same thing.
Right now I'm trying
PK8's - Move During Messages, and I've tested it alongside both of Yami's Pop Message scripts (
this one and
this one), as well as
Khas Message System.
All of them have the same issue, where the message window can be created at the location of an event, but if the player moves enough to scroll the screen, then the message will follow the screen instead of following the event.
I tried to include a gif that could display the behavior.
I'm open to other suggestions as well.