Original Source
- Original title: Lock message window to event/actor? - (PK8 Move During Messages)
- Original author: gaydarade
- Original date: August 8, 2024
- Source thread: https://forums.rpgmakerweb.com/threads/lock-message-window-to-event-actor-pk8-move-during-messages.170940/
- Source forum path: Game Development Engines > Ruby Game System (RGSS) Scripts > RGSS3 Scripts (RMVX Ace) > RGSS3 Script Requests
Summary
Request: I would like to find a way to lock a message window to an event or actor's location on the map, instead of to a static place on the screen, so that if the event or actor moves, the message window will follow them. In another thread (quoted from here), a user claimed a technique that might be useful here, but I can't wrap my head around how to implement it: [The] issue can be solved by assigning a different Viewport to the window you are creating and moving...
Archived First Post
I would like to find a way to lock a message window to an event or actor's location on the map, instead of to a static place on the screen, so that if the event or actor moves, the message window will follow them.
In another thread (quoted from here), a user claimed a technique that might be useful here, but I can't wrap my head around how to implement it:
[The] issue can be solved by assigning a different Viewport to the window you are creating and moving the viewport itself together with the event. However, I can see how a script can be beneficial for this; doing something like this with events is going to be very annoying.
Compatibility needed:
- Yami Engine Ace - Pop Message
- Yami Engine Symphony - Pop Message
- Khas Message System
I'm trying to avoid using Quack's Chatter, because I've had a large number of bugs with it, but I love the feature it provides and I'd like to find a more stable way to achieve the same thing.
Right now I'm trying PK8's - Move During Messages, and I've tested it alongside both of Yami's Pop Message scripts (this one and this one), as well as Khas Message System.
All of them have the same issue, where the message window can be created at the location of an event, but if the player moves enough to scroll the screen, then the message will follow the screen instead of following the event.
I tried to include a gif that could display the behavior.
I'm open to other suggestions as well.
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