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[ACE] Delete Yanfly battle log entries when it gets too full?

BMM Archive · July 15, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: [ACE] Delete Yanfly battle log entries when it gets too full?
  • Original author: Arsist
  • Original date: November 25, 2014
  • Source thread: https://forums.rpgmakerweb.com/threads/ace-delete-yanfly-battle-log-entries-when-it-gets-too-full.34289/
  • Source forum path: Game Development Engines > Ruby Game System (RGSS) Scripts > RGSSx Script Support

Summary

Referring to https://github.com/Archeia/YEARepo/blob/master/Battle/Combat_Log_Display.rb there is a pause when loading the combat log during battle, and I suspect that there's a possibility that checking it after a very long battle or when there is already a lot of memory being used could cause the game to crash, or simply for the game to take too long to load the log. So my request is that the maximum turns kept in the log entry is 12, and once it reaches past that point, the earliest turn log entry is deleted to keep the...

Archived First Post

Referring to https://github.com/Archeia/YEARepo/blob/master/Battle/Combat_Log_Display.rb

there is a pause when loading the combat log during battle, and I suspect that there's a possibility that checking it after a very long battle or when there is already a lot of memory being used could cause the game to crash, or simply for the game to take too long to load the log. So my request is that the maximum turns kept in the log entry is 12, and once it reaches past that point, the earliest turn log entry is deleted to keep the amount of recorded entries at 12.

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