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Need help with Battle System HUD.

BMM Archive · July 15, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: Need help with Battle System HUD.
  • Original author: KeatonGamer1248
  • Original date: July 15, 2024
  • Source thread: https://forums.rpgmakerweb.com/threads/need-help-with-battle-system-hud.170310/
  • Source forum path: Game Development Engines > Ruby Game System (RGSS) Scripts > RGSS3 Scripts (RMVX Ace) > RGSS3 Script Requests

Summary

Hey everybody, Keaton here. I'm working on a OMORI fan game based off of the demo hosted at GR2's Game Night and the J-POP Summit in 2014. But the thing is that there isn't a script for having a command list (Attack/Special/Escape/Item) that show commands horizontally, or I just don't know where to find the right script to modify. I am using Moghunter's Battle HUD to replicate the demo's battle HUD but that doesn't have it either. Right now, the HUD looks like this:

Archived First Post

Hey everybody, Keaton here.

I'm working on a OMORI fan game based off of the demo hosted at GR2's Game Night and the J-POP Summit in 2014. But the thing is that there isn't a script for having a command list (Attack/Special/Escape/Item) that show commands horizontally, or I just don't know where to find the right script to modify.

I am using Moghunter's Battle HUD to replicate the demo's battle HUD but that doesn't have it either.
Right now, the HUD looks like this:
1721009208194.png


And what I'm going for looks like this:
1721009333925.jpeg

This was the best picture I could get of the demo's battle HUD. For all I know is that I could be using the wrong script and the scripts used are private.

Another thing that I need help with is the scrolling parallaxes, and getting rid of the default actor window when I select Special or Items, which is shown in this image. Every script I find seems to be way too complicated or just doesn't work. '\_(0_0)_/'

So far, I've figured out where to position things and kind of got the jist of setting the coordinates for layouts.

EDIT 7.14.2024 10:07PM (PST-7:00)
So I figured out how to show Battle commands horizontally, only problem now is that the action commands look like dogwater!
Protected download
EDIT 7.15.2024 13:03PM (PST-7:00)
So apparently I just found out that the OMORI 2014 Demo uses Luna Engine. Guess I gotta wait until Luna Engine goes on sale.

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Referenced Images / Attachments

1721020156142.png
1721020156142.png
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