Original Source
- Original title: Need help with Battle System HUD.
- Original author: KeatonGamer1248
- Original date: July 15, 2024
- Source thread: https://forums.rpgmakerweb.com/threads/need-help-with-battle-system-hud.170310/
- Source forum path: Game Development Engines > Ruby Game System (RGSS) Scripts > RGSS3 Scripts (RMVX Ace) > RGSS3 Script Requests
Summary
Hey everybody, Keaton here. I'm working on a OMORI fan game based off of the demo hosted at GR2's Game Night and the J-POP Summit in 2014. But the thing is that there isn't a script for having a command list (Attack/Special/Escape/Item) that show commands horizontally, or I just don't know where to find the right script to modify. I am using Moghunter's Battle HUD to replicate the demo's battle HUD but that doesn't have it either. Right now, the HUD looks like this:
Archived First Post
I'm working on a OMORI fan game based off of the demo hosted at GR2's Game Night and the J-POP Summit in 2014. But the thing is that there isn't a script for having a command list (Attack/Special/Escape/Item) that show commands horizontally, or I just don't know where to find the right script to modify.
I am using Moghunter's Battle HUD to replicate the demo's battle HUD but that doesn't have it either.
Right now, the HUD looks like this:
And what I'm going for looks like this:
This was the best picture I could get of the demo's battle HUD. For all I know is that I could be using the wrong script and the scripts used are private.
Another thing that I need help with is the scrolling parallaxes, and getting rid of the default actor window when I select Special or Items, which is shown in this image. Every script I find seems to be way too complicated or just doesn't work. '\_(0_0)_/'
So far, I've figured out where to position things and kind of got the jist of setting the coordinates for layouts.
EDIT 7.14.2024 10:07PM (PST-7:00)
So I figured out how to show Battle commands horizontally, only problem now is that the action commands look like dogwater!
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EDIT 7.15.2024 13:03PM (PST-7:00)
So apparently I just found out that the OMORI 2014 Demo uses Luna Engine. Guess I gotta wait until Luna Engine goes on sale.
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