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Adjustments to Galv’s Superman Ability V.1.5

BMM Archive · July 15, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: Adjustments to Galv’s Superman Ability V.1.5
  • Original author: Tw0Face
  • Original date: July 23, 2023
  • Source thread: https://forums.rpgmakerweb.com/threads/adjustments-to-galvs-superman-ability-v-1-5.159634/
  • Source forum path: Game Development Engines > Ruby Game System (RGSS) Scripts > RGSS3 Scripts (RMVX Ace) > RGSS3 Script Requests

Summary

Hi guys, I want my main hero to send out a parrot on the map for exploring. Due to lack of solutions on how to properly event this without bugs, I plan on going with Galv’s Superman Ability V.1.5 for this. There's also a Demo for this script to check out. The script allows me to have a flying character or at least it transforms my hero into something superman-like that's able to fly across the map. It's almost what I want. I need a few adjustments to this script.

Archived First Post

Hi guys,

I want my main hero to send out a parrot on the map for exploring. Due to lack of solutions on how to properly event this without bugs, I plan on going with Galv’s Superman Ability V.1.5 for this. There's also a Demo for this script to check out.

The script allows me to have a flying character or at least it transforms my hero into something superman-like that's able to fly across the map. It's almost what I want.

I need a few adjustments to this script.
  • When the character starts flying, on the field from where the transformation is started, there should remain a copy of the original hero, waiting for the parrot to come back. The copy of the hero should maintain the correct facing. The original script just transforms the player. Which is fine, as long as a copy of the hero remains on its place so it looks like they had just send out a parrot to explore stuff.
  • Per default, the script allows flying heros (e.g. parrot) to land anywhere they want. This should be prohibited. The parrot should only be allowed to land if it hovers over the main-hero-copy and click ENTER. With this, I want to simulate how the parrot lands on the hero's shoulder again.
Sounds complicated, but I hope you understand what I want to achieve.

If you have any questions, feel free to ask.

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