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[VX Ace] Help with buff boost formula

BMM Archive · July 15, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: [VX Ace] Help with buff boost formula
  • Original author: S.Court
  • Original date: August 25, 2014
  • Source thread: https://forums.rpgmakerweb.com/threads/vx-ace-help-with-buff-boost-formula.31421/
  • Source forum path: Game Development Engines > Ruby Game System (RGSS) Scripts > RGSSx Script Support

Summary

Hello, I'm using Yanfly buff & state manager script (you can find him there: https://github.com/Archeia/YEARepo/blob/master/Gameplay/Buff_%26_State_Manager.rb) and in the line number 269 there is a formula to manage the buff/debuff parameter # This is the formula used to apply the rate used for buffs and debuffs. BUFF_BOOST_FORMULA = "buff_level(param_id) * 0.25 + 1.0" Well, I'd like to make of this formula something similar to Pokemon buff/debuff manager

Archived First Post

Hello, I'm using Yanfly buff & state manager script (you can find him there: https://github.com/Archeia/YEARepo/blob/master/Gameplay/Buff_%26_State_Manager.rb) and in the line number 269 there is a formula to manage the buff/debuff parameter

# This is the formula used to apply the rate used for buffs and debuffs.

BUFF_BOOST_FORMULA = "buff_level(param_id) * 0.25 + 1.0"

Well, I'd like to make of this formula something similar to Pokemon buff/debuff manager

Basicly what I need is the formula shows this when the buff level is equal to those numbers

-4: 2/6 (x 0,33)

-3: 2/5 (x 0,4)

-2: 2/4 (x 0,5)

-1: 2/3 (x 0,67)

0: 0 (no buff/debuff)

1: 3/2 (x 1,5)

2: 4/2 (x 2)

3: 5/2 (x 2,5)

4: 6/2 (x 3)

Is there a way to modify this boost formula to make it works like that? Thank you

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