Original Source
- Original title: [VX Ace] Help with buff boost formula
- Original author: S.Court
- Original date: August 25, 2014
- Source thread: https://forums.rpgmakerweb.com/threads/vx-ace-help-with-buff-boost-formula.31421/
- Source forum path: Game Development Engines > Ruby Game System (RGSS) Scripts > RGSSx Script Support
Summary
Hello, I'm using Yanfly buff & state manager script (you can find him there: https://github.com/Archeia/YEARepo/blob/master/Gameplay/Buff_%26_State_Manager.rb) and in the line number 269 there is a formula to manage the buff/debuff parameter # This is the formula used to apply the rate used for buffs and debuffs. BUFF_BOOST_FORMULA = "buff_level(param_id) * 0.25 + 1.0" Well, I'd like to make of this formula something similar to Pokemon buff/debuff manager
Archived First Post
# This is the formula used to apply the rate used for buffs and debuffs.
BUFF_BOOST_FORMULA = "buff_level(param_id) * 0.25 + 1.0"
Well, I'd like to make of this formula something similar to Pokemon buff/debuff manager
Basicly what I need is the formula shows this when the buff level is equal to those numbers
-4: 2/6 (x 0,33)
-3: 2/5 (x 0,4)
-2: 2/4 (x 0,5)
-1: 2/3 (x 0,67)
0: 0 (no buff/debuff)
1: 3/2 (x 1,5)
2: 4/2 (x 2)
3: 5/2 (x 2,5)
4: 6/2 (x 3)
Is there a way to modify this boost formula to make it works like that? Thank you
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