[SOLVED]Main Menu Space Problem - Calling Various Scripts from One Button?
BMM Archive · July 15, 2026
Original Source
- Original title: [SOLVED]Main Menu Space Problem - Calling Various Scripts from One Button?
- Original author: Rutsah
- Original date: March 31, 2023
- Source thread: https://forums.rpgmakerweb.com/threads/solved-main-menu-space-problem-calling-various-scripts-from-one-button.156305/
- Source forum path: Game Development Engines > Ruby Game System (RGSS) Scripts > RGSS3 Scripts (RMVX Ace) > RGSS3 Script Requests
Summary
So... My Main Menu looks like this, because of all the scripts I have installed, space is tight. I want to (using the code found here) add a display of exactly 1 variable to the main menu, similar to the gold display. The code works, but because it enlarges the gold box, it is hidden beneath all the other main menu choices. The one solution I am thinking of is making one new "Lore" button that leads to a box with choices for the 4 "lore" options in the main...
Archived First Post
I want to (using the code found here) add a display of exactly 1 variable to the main menu, similar to the gold display. The code works, but because it enlarges the gold box, it is hidden beneath all the other main menu choices.
The one solution I am thinking of is making one new "Lore" button that leads to a box with choices for the 4 "lore" options in the main menu (Journal/Technical Terms/Bestiary/Stat Display), and removing them from the main menu, to save up space, but if you can think of an easier way to pull it off (as I am certain that this is pretty complicated), I am all ears.
You can find a small version of the game file to test scripts etc here.
Thanks for any help. Really not sure what the solution is.
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