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Visual Bug in Yanfly Skill Restrictions

BMM Archive · July 15, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: Visual Bug in Yanfly Skill Restrictions
  • Original author: Tw0Face
  • Original date: February 4, 2023
  • Source thread: https://forums.rpgmakerweb.com/threads/visual-bug-in-yanfly-skill-restrictions.154683/
  • Source forum path: Game Development Engines > Ruby Game System (RGSS) Scripts > RGSS3 Scripts (RMVX Ace) > RGSS3 Script Requests

Summary

Hi guys, I found a visual bug in Yanfly Skill Restrictions. Whenever a battle ends, cooldowns are reset properly. However, they're still visible in skill menu. Please take a look at the screenshot below. Spoiler: Screenshot

Archived First Post

Hi guys,

I found a visual bug in Yanfly Skill Restrictions.

Whenever a battle ends, cooldowns are reset properly. However, they're still visible in skill menu. :LZSblush: Please take a look at the screenshot below.

Unbenannt.png

I think I need to fix it somewhere here, but the reset in def on_battle_start looks same as in def on_battle_end - there seems to be nothing wrong here. I can't figure out what to do here.

Code:
#--------------------------------------------------------------------------
  # alias method: on_battle_start
  #--------------------------------------------------------------------------
  alias game_battler_on_battle_start_srs on_battle_start
  def on_battle_start
    game_battler_on_battle_start_srs
    reset_cooldowns
    reset_times_used
  end
 
  #--------------------------------------------------------------------------
  # alias method: on_battle_end
  #--------------------------------------------------------------------------
  alias game_battler_on_battle_end_srs on_battle_end
  def on_battle_end
    game_battler_on_battle_end_srs
    reset_cooldowns
    reset_times_used
  end

May anyone help me? This is just a visual bug, but I bet this can be quite confusing for players.

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