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Symphony tag for kick skill

BMM Archive · July 15, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: Symphony tag for kick skill
  • Original author: Kes
  • Original date: October 7, 2014
  • Source thread: https://forums.rpgmakerweb.com/threads/symphony-tag-for-kick-skill.32698/
  • Source forum path: Game Development Engines > Ruby Game System (RGSS) Scripts > RGSSx Script Support

Summary

What I want to happen is for the character to approach the target, stop in front of it, and then use the skill pose which is a kick. What actually happens is that the character ends up more or less on top of the target, rather than stop just in front of it. This is what I have for the tag so far. move user: target, wait

Archived First Post

What I want to happen is for the character to approach the target, stop in front of it, and then use the skill pose which is a kick.

What actually happens is that the character ends up more or less on top of the target, rather than stop just in front of it.

This is what I have for the tag so far.

<target action>

move user: target, wait

stance: user, skill

animation 1: target, wait

skill effect: dmg, calc

move user: origin

stance: user, idle

 

If I don't have the line :

move user: target, wait

 

then the character just moves forward slightly and does his 'normal' attack, which is a punch.

 

Can someone tell me what I should have for this tag?

 

Thanks

 

link for script https://github.com/suppayami/rmvxa-collection/tree/master/battle-symphony

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