Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.
Original Source
- Original title: Symphony tag for kick skill
- Original author: Kes
- Original date: October 7, 2014
- Source thread: https://forums.rpgmakerweb.com/threads/symphony-tag-for-kick-skill.32698/
- Source forum path: Game Development Engines > Ruby Game System (RGSS) Scripts > RGSSx Script Support
Summary
What I want to happen is for the character to approach the target, stop in front of it, and then use the skill pose which is a kick. What actually happens is that the character ends up more or less on top of the target, rather than stop just in front of it. This is what I have for the tag so far. move user: target, wait
Archived First Post
What I want to happen is for the character to approach the target, stop in front of it, and then use the skill pose which is a kick.
What actually happens is that the character ends up more or less on top of the target, rather than stop just in front of it.
This is what I have for the tag so far.
<target action>
move user: target, wait
stance: user, skill
animation 1: target, wait
skill effect: dmg, calc
move user: origin
stance: user, idle
If I don't have the line :
move user: target, wait
then the character just moves forward slightly and does his 'normal' attack, which is a punch.
Can someone tell me what I should have for this tag?
Thanks
link for script https://github.com/suppayami/rmvxa-collection/tree/master/battle-symphony
Downloads / Referenced Files
Log in to downloadLog in, then follow the RPG Maker Developers Group to see these download links.
Log in to download
Creator Claims / Removal
If you are the original creator and want this listing reassigned, edited, or removed, join BMMPlay and contact the moderators with proof that matches the original RPG Maker Web profile, linked GitHub, itch.io page, or another public creator identity.