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Battle Symphony Error [VX Ace]

BMM Archive · July 15, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: Battle Symphony Error [VX Ace]
  • Original author: Psyker
  • Original date: September 28, 2014
  • Source thread: https://forums.rpgmakerweb.com/threads/battle-symphony-error-vx-ace.32443/
  • Source forum path: Game Development Engines > Ruby Game System (RGSS) Scripts > RGSSx Script Support

Summary

Script: https://raw.githubusercontent.com/suppayami/rmvxa-collection/master/battle-symphony/battle-symphony-116e.rb I've been receiving an error 2975 during combat occasionally when the enemy attacks or I use an item (stimulant was the most common item the issue occurred with) #--------------------------------------------------------------------------   # alias method: item_cnt

Archived First Post

Script: https://raw.githubusercontent.com/suppayami/rmvxa-collection/master/battle-symphony/battle-symphony-116e.rb

I've been receiving an error 2975 during combat occasionally when the enemy attacks or I use an item (stimulant was the most common item the issue occurred with)

#--------------------------------------------------------------------------

  # alias method: item_cnt

  #--------------------------------------------------------------------------

  alias bes_item_cnt item_cnt

  def item_cnt(user, item)

    return 0 if !movable? && !SYMPHONY::Fixes::ALWAYS_COUNTER   <------ This is the offending line 2975

    return 0 unless @result.check_counter?

    return bes_item_cnt(user, item)

  end

 

I was using along with the Hi-Res DLL but have removed that and the issue happens occasionally with the original DLL also.  I'm tested with a new project with only that script and the issue persists.  The project had all the default resources.

 

I'm not 100% confident in attempt to resolve this on my own but any help would be appreciated.

 

Also, I would like to see if there is a way to prevent the enemies from moving.  I like the idea of the players moving but would like the enemies to not move.

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