Original Source
- Original title: Hotkey Cancel Fix Please
- Original author: RCXGaming
- Original date: August 26, 2022
- Source thread: https://forums.rpgmakerweb.com/threads/hotkey-cancel-fix-please.150834/
- Source forum path: Game Development Engines > Ruby Game System (RGSS) Scripts > RGSS3 Scripts (RMVX Ace) > RGSS3 Script Requests
Summary
So there was something I was trying to do by meshing together Sixth's Config Setup, Himeworks's Command Manager and Yanfly Battle Engine: hotkeying items by pressing a number on the keyboard. It does work - using a hotkeyed item works, even with selection. Where it stops working is when you cancel out of giving anybody an item, and with different variations of errors to boot: The error that happens when you cancel out while hovering over Attack or Guard symbols (actor window disappears but you can still like, access the...
Archived First Post
It does work - using a hotkeyed item works, even with selection.
Where it stops working is when you cancel out of giving anybody an item, and with different variations of errors to boot:
- The error that happens when you cancel out while hovering over Attack or Guard symbols (actor window disappears but you can still like, access the buttons. Guard softlocks the game.):
- The errors that happen when you cancel while hovering over the Item symbol (the item window shows up but it's completely blank even if you do have items):
- The error that happens when you cancel while hovering over any skill list symbol (game crash):
All of this coupled with the top of the screen having the recipient's name stuck on top of the screen until you choose an actual attack/skill/item the normal way.
And I'm just thinking to myself: There has to be a smart way to fix all of this without breaking Scene_Battle to pieces, since I can't quite grasp what goes where or how this is even happening to begin with.
To better streamline the process, I have made a dummy demo that contains all of the necessary scripts for bug-fixing this, complete with comment markers to tell you where my modifications begin and end.
It has the same set-up that invokes the glitches I mentioned above.
I'm at the end of my rope here and this is an important function I want to include, so I will be eternally grateful for any way to make these all work together, even if the method is completely different from what I've tried to do.
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