So there was something I was trying to do by meshing together Sixth's Config Setup, Himeworks's Command Manager and Yanfly Battle Engine: hotkeying items by pressing a number on the keyboard.
It does work - using a hotkeyed item works, even with selection.
Where it stops working is when you cancel out of giving anybody an item, and with different variations of errors to boot:
- The error that happens when you cancel out while hovering over Attack or Guard symbols (actor window disappears but you can still like, access the buttons. Guard softlocks the game.):
- The errors that happen when you cancel while hovering over the Item symbol (the item window shows up but it's completely blank even if you do have items):
- The error that happens when you cancel while hovering over any skill list symbol (game crash):
All of this coupled with the top of the screen having the recipient's name stuck on top of the screen until you choose an actual attack/skill/item the normal way.
And I'm just thinking to myself: There has to be a smart way to fix all of this without breaking Scene_Battle to pieces, since I can't quite grasp what goes where or how this is even happening to begin with.
To better streamline the process, I have made a
dummy demo that contains all of the necessary scripts for bug-fixing this, complete with comment markers to tell you where my modifications begin and end.
It has the same set-up that invokes the glitches I mentioned above.
I'm at the end of my rope here and this is an important function I want to include, so I will be eternally grateful for any way to make these all work together,
even if the method is completely different from what I've tried to do.