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Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: Audio Lag Fix
  • Original author: Tomasque
  • Original date: August 10, 2021
  • Source thread: https://forums.rpgmakerweb.com/threads/audio-lag-fix.139439/
  • Source forum path: Game Development Engines > Ruby Game System (RGSS) Scripts > RGSS3 Scripts (RMVX Ace) > RGSS3 Script Requests

Summary

Sometimes a sound effect that should be in-sync with an action on-screen will lag, or sound effects that should be played with a delay between them (knocking on a door) will be all stacked up at once. This happens even with .ogg files. There's an MV script out there that preloads audio to prevent lag. I was wondering if someone could make a script like that for VX Ace, or something similar that fixes the issue. Thank you.

Archived First Post

Sometimes a sound effect that should be in-sync with an action on-screen will lag, or sound effects that should be played with a delay between them (knocking on a door) will be all stacked up at once. This happens even with .ogg files.

There's an MV script out there that preloads audio to prevent lag. I was wondering if someone could make a script like that for VX Ace, or something similar that fixes the issue. Thank you.

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