Original Source
- Original title: Stack level too deep error when calling common event from battle
- Original author: musicalgenocide
- Original date: July 28, 2014
- Source thread: https://forums.rpgmakerweb.com/threads/stack-level-too-deep-error-when-calling-common-event-from-battle.30442/
- Source forum path: Game Development Engines > Ruby Game System (RGSS) Scripts > RGSSx Script Support
Summary
The title is the gist of it, I'm trying to make (what I thought would be) a relatively simple event that causes a random skill to be chosen and used when a certain skill is used. The idea is that there is a "microphone" weapon which contains the skill "Melody." When the player uses "Melody" it would call one of 8 or 9 skills, based on a random variable. Instead, it just crashes the game. I guess my melody wasn't very good. The exact error is: ----------------------------------------- | SystemStackError...
Archived First Post
The exact error is:
-----------------------------------------
| SystemStackError occured. |
| |
| stack level too deep |
|_________________________|
I tried to accomplish this with Yanfly's Random Invoke script, but I couldn't get the script to do anything. I tried positioning the notetags every way I could think of, but no matter what I did, it would just use the "base" skill and nothing else. It did not produce the error, just didn't do anything.
I'm using 8,000,000 scripts (give or take,) but most of them are part of GubiD's tactical battle system, which seems to have a lot of potential to break things.
I have a feeling I'm doing something really simple wrong, and I'm okay with that, as long as someone tells me what it is. Thanks.
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