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Victor damage pop up

BMM Archive · July 15, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: Victor damage pop up
  • Original author: S.Court
  • Original date: July 10, 2014
  • Source thread: https://forums.rpgmakerweb.com/threads/victor-damage-pop-up.29724/
  • Source forum path: Game Development Engines > Ruby Game System (RGSS) Scripts > RGSSx Script Support

Summary

Hello, I have a small doubt, I installed Victor animated battle and Victor Damage pop up script, in tandem with MOG Battle HUD, for some reason, the damage is showed of this way { "lightbox_close": "Close", "lightbox_next": "Next",

Archived First Post

Hello, I have a small doubt, I installed Victor animated battle and Victor Damage pop up script, in tandem with MOG Battle HUD, for some reason, the damage is showed of this way

10545029_883920684970219_992927058_n.jpg


As you can see, the damage is showed in the upper left part, which it's not right, and considering both are made by the same scripter, it must be a simple solution, also, this is the script order I have, just in case is something related to the script order

10529445_883919848303636_47235771_n.jpg


You can find Victor scripts here https://drive.google.com/folderview?id=0B5uvwXLAev89ZTVQRTd2T0EwQlk&usp=sharing and I tested removing the MOG battle HUD and it's not the problem, does someone know how to fix that? Thank you

How can I solve this? thanks

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