Original Source
- Original title: Yanfly Save Engine problem
- Original author: Kes
- Original date: June 18, 2014
- Source thread: https://forums.rpgmakerweb.com/threads/yanfly-save-engine-problem.28650/
- Source forum path: Game Development Engines > Ruby Game System (RGSS) Scripts > RGSSx Script Support
Summary
I am using Yanfly's Ace Save Engine, which can be found here: https://github.com/Archeia/YEARepo/blob/master/Menu/Ace_Save_Engine.rb In addition, I am using Todd's mod to allow for an autosave function. It consists of this, beginning at the original line 108 module ToddAutoSaveAce #Autosave file name. AUTOSAVEFILENAME = "AutoSave" #Specify which switches to turn on and off autosave #Autosave before battle? AUTOSAVEBB = 7 #Autosave when menu opened? AUTOSAVEM = 0 #Autosave when changing map? AUTOSAVETM = 8 #Variable ID that contains the number where the sutosave file will be saved. VARIABLE = 9 endand this...
Archived First Post
In addition, I am using Todd's mod to allow for an autosave function. It consists of this, beginning at the original line 108
module ToddAutoSaveAce #Autosave file name. AUTOSAVEFILENAME = "AutoSave" #Specify which switches to turn on and off autosave #Autosave before battle? AUTOSAVEBB = 7 #Autosave when menu opened? AUTOSAVEM = 0 #Autosave when changing map? AUTOSAVETM = 8 #Variable ID that contains the number where the sutosave file will be saved. VARIABLE = 9 endand this which is after Scene_Load and before Scene_Map (around line 760 or so in the original, but it's lower down in mine because of the above snippet)
#==============================================================================# ** Autosave#------------------------------------------------------------------------------# This module contains the autosave method. This is allows you to use the# "Autosave.call" command. #==============================================================================module Autosave #-------------------------------------------------------------------------- # * Call method #-------------------------------------------------------------------------- def self.call DataManager.save_game_without_rescue($game_variables[ToddAutoSaveAce::VARIABLE])endendThe autosave function works fine - but it has, from the player's point of view, messed up the line in the save screen which notified how many saves had been made. What happens is that autosave saves every time you enter a new map and immediately before a battle. These saves are being added to the ordinary saves which the player makes, producing massive and nonsensical numbers.
It seems to me that I have 3 options. The only one I know how to do is the first.
- Remove the autosave function. I am very, very reluctant to do that.
- Find a way of preventing the autosaves being added to the save total. This is my preferred choice.
- Find a way of removing the number of times saved from the save screen so that the player isn't confused by silly figures. I would only want to do this if (2) is not possible.
Can anyone help me with the second or third options?
Thanks.
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