Original Source
- Original title: State Library Script Request
- Original author: Rutsah
- Original date: April 19, 2020
- Source thread: https://forums.rpgmakerweb.com/threads/state-library-script-request.120407/
- Source forum path: Game Development Engines > Ruby Game System (RGSS) Scripts > RGSS3 Scripts (RMVX Ace) > RGSS3 Script Requests
Summary
Hi. This script is meant to be used in Broken Reality RPG (https://lord-rutsah.itch.io/broken-reality) for its newest upcoming update. Credits will be given properly of course. In-game, I try to provide the players with as much of the technical details as I can. One of the most problematic parts of this, is explaining exactly what states do, and I can't rely on static explanation sources like an in-game book or something, because I often change the details of what states do. (for example currently poison gives -8% hp regen, -10% counterattack...
Archived First Post
In-game, I try to provide the players with as much of the technical details as I can. One of the most problematic parts of this, is explaining exactly what states do, and I can't rely on static explanation sources like an in-game book or something, because I often change the details of what states do. (for example currently poison gives -8% hp regen, -10% counterattack chance and sets def parameter to 80%, next patch I might decrease the counterattack chance even more).
Request: What I need is an in-game library, accessible from the Main Menu, that simply displays all possible states (unnumbered, it's not a completion list). Each entry will simply copy-paste the "Features" from the Database, along with the "Removal conditions" and "Restriction" (just dump that info right below or above the features, I don't mind). There is no need for the player to gradually discorer them, all states are instantly unlocked from the start.
I will also need a note or something similar to place on certain states so that they are not viewable (no need to make it a switch, what's not viewable at the start of the game won't be viewable by the end of it). For example a state I have made to simply make axes equippable when learnt doesn't need to be listed in the library.
I imagine it's "relatively" simple to make, but I haven't found anything similar to it on the net. Any help would be greatly appreciated.
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Hi. This script is meant to be used in Broken Reality RPG (https://lord-rutsah.itch.io/broken-reality) for its newest upcoming update. Credits will be given properly of course. In-game, I try to provide the players with as much of the technical details as I can. One of the most problematic parts of this, is explaining exactly what states do, and I can't rely on static explanation sources like an in-game book or something, because I often change the details of what states do....
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