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Two Requests: Enemy shake when hit and draw depth for animations (with examples)

BMM Archive · July 15, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: Two Requests: Enemy shake when hit and draw depth for animations (with examples)
  • Original author: Corboblan
  • Original date: April 15, 2020
  • Source thread: https://forums.rpgmakerweb.com/threads/two-requests-enemy-shake-when-hit-and-draw-depth-for-animations-with-examples.120235/
  • Source forum path: Game Development Engines > Ruby Game System (RGSS) Scripts > RGSS3 Scripts (RMVX Ace) > RGSS3 Script Requests

Summary

I'm looking for two things: First is the enemy is shaken when hit by an attack, here's an example (you might need to click on the image to see the gif): { "lightbox_close": "Close", "lightbox_next": "Next",

Archived First Post

I'm looking for two things: First is the enemy is shaken when hit by an attack, here's an example (you might need to click on the image to see the gif):
Protected download
A lot of RPGs do this and it makes it feel like there's more weight behind an attack. The shake is kind of mid animation

My second thing is that the animations are behind the Battle UI, but there are some that I want to take up the whole screen with, however the Battle HUD gets in the way of it. If anyone knows how this could be changed or there is a script I'd love to know. Thanks!

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PKThunder.gif
PKThunder.gif
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