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[Ace] Check my Script, change item and message generate.

BMM Archive · July 15, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: [Ace] Check my Script, change item and message generate.
  • Original author: CrawlinUK
  • Original date: June 21, 2014
  • Source thread: https://forums.rpgmakerweb.com/threads/ace-check-my-script-change-item-and-message-generate.28797/
  • Source forum path: Game Development Engines > Ruby Game System (RGSS) Scripts > RGSSx Script Support

Summary

Hi I should mention first that I don't really know RGSS, but I understand programming structure enough to know what it going on. The Script I used was, with bits of help from here and there, but mainly here http://hikimoki.sakura.ne.jp/html/rgss_memo_0.html. I couldn't find anywhere that had exactly what I was looking for, unless it meant adding blocks and blocks of script. I added:

Archived First Post

Hi

I should mention first that I don't really know RGSS, but I understand programming structure enough to know what it going on.

The Script I used was, with bits of help from here and there, but mainly here http://hikimoki.sakura.ne.jp/html/rgss_memo_0.html. I couldn't find anywhere that had exactly what I was looking for, unless it meant adding blocks and blocks of script.

I added:

i = $game_variables[5]

item = $data_items

$game_party.gain_item(item,1)

$game_variables[6] = item.name

-to a common event with a sound effect, a Self switch A and the Text: Found \C[4]\V[6]\C[0]!

 

Then create an Event with  Control Variable no. 5 and assign it the item number (as listed in the items database), and a call to the above common event.

 

It works fine...

 

Protected download

 

...but is it the best way to do this?

 

 

I was trying to free up variable 6 by using:

$game_message.add("Found #{item.name}")but I could not figure out how to make the item highlighted a different colour like above. The \ control characters don't work the same here, hence why I used variable 6.

 

If this could have been done better or easier, please tell me.

Thanks

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