Original Source
- Original title: (VXace Script Request) Simple CTB type battle system?
- Original author: Starmage
- Original date: January 13, 2020
- Source thread: https://forums.rpgmakerweb.com/threads/vxace-script-request-simple-ctb-type-battle-system.117203/
- Source forum path: Game Development Engines > Ruby Game System (RGSS) Scripts > RGSS3 Scripts (RMVX Ace) > RGSS3 Script Requests
Summary
Hello all! It's been long since I haven't been active on the forums lately, but I just wish to ask. Would it be possible to turn the VXace default battle system to work like a CTB (Conditional Turn Battle System)? I know there are already CTB scripts available, but AKEA CTB is not compatible with Yanfly Ace Battle Engine, and the Yami CTB also has compatibility issues with my game (Not to mention the script is no longer supported, is out of date, and links of it are all down...
Archived First Post
So I'm looking for something that doesn't have to be too complicated. Like sort of a CTB where the fastest character acts first, regardless if its enemy or ally, and they do the command immediately on their turn. Is it possible to modify the Ace Battle engine this way without it being too complicated? I truly am seeking a very simple modification where it will simply allow the fastest battler to do an action, end their turn, and then the rest follows (based on agi). And I also do not prefer the FTB (Free turn battle system), since it goes like Party Turn > Enemy Turn > Party Turn > Enemy Turn, since I'm looking for something that makes battles feels a little chaotic, switching from enemy to ally battler turns based on who's fastest.
I hope I explained this well enough! ^_^
For references on my script listing, here is a script file (.rvdata2) from my VXace game:
https://www.mediafire.com/file/kafufh5zxfbmizr/Scripts.rvdata2/file
I'm also using Theo's SBS here incase anyone's wondering. ^_^
Thank you so much to any response! <3
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