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Original Source
- Original title: Yanfly Battle Engine Script Edit Request
- Original author: dreamfall887
- Original date: November 21, 2019
- Source thread: https://forums.rpgmakerweb.com/threads/yanfly-battle-engine-script-edit-request.115479/
- Source forum path: Game Development Engines > Ruby Game System (RGSS) Scripts > RGSS3 Scripts (RMVX Ace) > RGSS3 Script Requests
Summary
Hi everyone I'm using Yanfly's Battle Engine script for VX ACE and Yami's Battle Symphony. It's been working fine so far but I wanted the faces in battle to be centered like this: {
Archived First Post
Hi everyone
I'm using Yanfly's Battle Engine script for VX ACE and Yami's Battle Symphony. It's been working fine so far but I wanted the
faces in battle to be centered like this:
But this bug keep happening when the second character attacks an enemy:
Could someone edit the script to fix this please? Thank you
Link to scripts used:
Yanfly Battle Engine
https://github.com/Archeia/YEARepo/blob/master/Ace_Battle_Engine124backup.rb
Yami Battle Symphony
https://github.com/Archeia/rmvxa-collection/blob/master/battle-symphony/battle-symphony-116e.rb
I'm using Yanfly's Battle Engine script for VX ACE and Yami's Battle Symphony. It's been working fine so far but I wanted the
faces in battle to be centered like this:
#=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
# - Battle Status Window -
#=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
# Here, you can adjust the settings for the battle status window. The
# battle status window, by default, will show the actor's face, HP, MP, TP
# (if viable), and any inflicted status effects.
#=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
BATTLESTATUS_NAME_FONT_SIZE = 20 # Font size used for name.
BATTLESTATUS_TEXT_FONT_SIZE = 16 # Font size used for HP, MP, TP.
BATTLESTATUS_NO_ACTION_ICON = 185 # No action icon.
BATTLESTATUS_HPGAUGE_Y_PLUS = 11 # Y Location buffer used for HP gauge.
BATTLESTATUS_CENTER_FACES = true # Center faces for the Battle Status.
#=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
# - Battle Status Window -
#=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
# Here, you can adjust the settings for the battle status window. The
# battle status window, by default, will show the actor's face, HP, MP, TP
# (if viable), and any inflicted status effects.
#=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
BATTLESTATUS_NAME_FONT_SIZE = 20 # Font size used for name.
BATTLESTATUS_TEXT_FONT_SIZE = 16 # Font size used for HP, MP, TP.
BATTLESTATUS_NO_ACTION_ICON = 185 # No action icon.
BATTLESTATUS_HPGAUGE_Y_PLUS = 11 # Y Location buffer used for HP gauge.
BATTLESTATUS_CENTER_FACES = true # Center faces for the Battle Status.
#=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
But this bug keep happening when the second character attacks an enemy:
Could someone edit the script to fix this please? Thank you
Link to scripts used:
Yanfly Battle Engine
https://github.com/Archeia/YEARepo/blob/master/Ace_Battle_Engine124backup.rb
Yami Battle Symphony
https://github.com/Archeia/rmvxa-collection/blob/master/battle-symphony/battle-symphony-116e.rb
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