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Need help fixing a bug with Napoleon's Minimap

BMM Archive · July 15, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: Need help fixing a bug with Napoleon's Minimap
  • Original author: KingHazeel
  • Original date: August 1, 2019
  • Source thread: https://forums.rpgmakerweb.com/threads/need-help-fixing-a-bug-with-napoleons-minimap.111686/
  • Source forum path: Game Development Engines > Ruby Game System (RGSS) Scripts > RGSS3 Scripts (RMVX Ace) > RGSS3 Script Requests

Summary

Here's a couple of links I found for his Master Demo if anyone needs help finding it: Basically this issue occurs whenever the minimap is turned off, either by script call or switch. This is the minimap while on: And turning it off initially has no issues: However, if you pause at any point after turning the minimap off, the map will remain hidden, but your cursor sprite will pop back up:

Archived First Post

Here's a couple of links I found for his Master Demo if anyone needs help finding it:

http://www.mediafire.com/file/hbd8yrme95495bu/Napoleons_Master_Demo.zip/file
https://mega.nz/#!PctVjAwb!2sUL3px0CSQRIEfajYTbcv34ZTf8soWVnkMZwry5XSg

Basically this issue occurs whenever the minimap is turned off, either by script call or switch. This is the minimap while on:

https://i.imgur.com/XFq17ID.png

And turning it off initially has no issues:

https://i.imgur.com/hdlGNFh.png

However, if you pause at any point after turning the minimap off, the map will remain hidden, but your cursor sprite will pop back up:

https://i.imgur.com/SIRsxu5.png

Does anyone know what might be causing this or how it can be fixed?

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