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MVMV Dice Based Multiplier (MV)

BMM Archive · July 3, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: MV Dice Based Multiplier (MV)
  • Original author: Minotaur1
  • Original date: February 19, 2026
  • Source thread: https://forums.rpgmakerweb.com/threads/dice-based-multiplier-mv.182517/
  • Source forum path: Game Development Engines > RPG Maker Javascript Plugins > JS Plugin Releases (RMMV)

Summary

Dice Based Multiplier (MV) + 1.0.0 + Demo Minotaur1​ Introduction The Dice_mult plugin adds random, dice roll based multipliers and states to selected skills and items. Comes with dice sides customization, configurable multipliers, and the ability to apply random states with skills and items.

Archived First Post

Dice Based Multiplier (MV) + 1.0.0 + Demo
Minotaur1

Introduction
The Dice_mult plugin adds random, dice roll based multipliers and states to selected skills and items. Comes with dice sides customization, configurable multipliers, and the ability to apply random states with skills and items.

Features
  • Dice-based damage and healing scaling for skills and items.
  • Custom dice sides for a roll through notetags.
  • Random state application with optional range.
  • Automatically calculates multipliers for boosted stats.
  • Stores dice roll result in variable 4 and the final damage/healing or state ID in variable 5.
  • Battle log displays roll results, multipliers, and the boosted relevant stat.
  • Safe handling of missing or invalid notetags.

Screenshots
Screenshot 2026-02-19 015138.png

4 * (28) - 2 * (30) = 52


Screenshot 2026-02-19 015309.png

(12) * 10 = 120


Screenshot 2026-02-19 015334.png

Roll: 10, state.id[10] applies sleep.

Plugin Commands / Script Calls
Notetags for Skills and Items:
<Dice_mult>
→ Enables dice-based scaling with default multiplier formula. multiplies the effective stat to be used in damage calculation formulas.

<Dice_sides:X> → Set custom number of dice sides for this skill/item.

<Dice_state> → Separate tag for applying a random state from the database.

<Dice_state:X-Y> → Apply a random state between state IDs X and Y.

Variables Used:
\V[4] = Dice roll result (roll) for printing the roll result.

\V[5] = Final damage/heal result OR applied state ID for printing the roll result.

Behavior Notes:
  • Physical skills/items use ATK as base stat.
  • Magical and healing skills/items use MAT as base stat.
  • Damage or healing result = BaseStat * mult.
  • The standard multiplier (mult) uses this formula: (0.5 * (roll-1) * 0.3)
  • Random states are only applied if the target doesn’t already have them.
  • Battle log automatically shows dice roll, multiplier, and result.
  • Input the variable v[5] (not \V[5]) where the a.atk or a.mat was before.
Demo
Here is the link to the demo. Both Windows and Mac available.

Download
Here is the link to the github page: link
The setup and modification instructions are in there.

Terms and Credits
This plugin can be used in commercial or non-commercial games, including adult-themed content, with credit.
Make sure that “Minotaur1” is included as the author of the plugin. Of course, don't try to pass this off as your own, but I don't have to be in the credit roll

Notice: The Help section of this plugin was made using ChatGPT.

This is my first time creating a plugin, so I wanted to publish it here first. If there are any recommendations, I'll happily consider them. There will be a lot of use cases that I didn't consider, so let me know what I overlooked. If there are bugs, let me know about them, and send the log or a screenshot of it when it happens (F8 when in game).

Features Mentioned

  • Dice-based damage and healing scaling for skills and items.
  • Custom dice sides for a roll through notetags.
  • Random state application with optional range.
  • Automatically calculates multipliers for boosted stats.
  • Stores dice roll result in variable 4 and the final damage/healing or state ID in variable 5.
  • Battle log displays roll results, multipliers, and the boosted relevant stat.
  • Safe handling of missing or invalid notetags.

Downloads / Referenced Files

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License / Terms Note

Terms and Credits This plugin can be used in commercial or non-commercial games, including adult-themed content, with credit. Make sure that “Minotaur1” is included as the author of the plugin. Of course, don't try to pass this off as your own, but I don't have to be in the credit roll Notice: The Help section of this plugin was made using ChatGPT.

Creator Claims / Removal

If you are the original creator and want this listing reassigned, edited, or removed, join BMMPlay and contact the moderators with proof that matches the original RPG Maker Web profile, linked GitHub, itch.io page, or another public creator identity.

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