[Ace] Victor Scripts Chanting Animation (solved)
BMM_Archive · July 15, 2026
Original Source
- Original title: [Ace] Victor Scripts Chanting Animation (solved)
- Original author: Akin
- Original date: May 4, 2014
- Source thread: https://forums.rpgmakerweb.com/threads/ace-victor-scripts-chanting-animation-solved.26667/
- Source forum path: Game Development Engines > Ruby Game System (RGSS) Scripts > RGSSx Script Support
Summary
Hey all, I've been working with Victor's Animated Battler script on my project. I'm probably an intermediate user when it comes to scripting ruby in VX-Ace I'm probably an intermediate user. I've had success with debugging and troubleshooting most issues on my own but for my latest problem I've been unable to find a solution on my own. Â Problem Statement
Archived First Post
I've been working with Victor's Animated Battler script on my project. I'm probably an intermediate user when it comes to scripting ruby in VX-Ace I'm probably an intermediate user. I've had success with debugging and troubleshooting most issues on my own but for my latest problem I've been unable to find a solution on my own.
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Problem Statement
While using Victor's ATB script with :charset battlers, I am unable to setup a custom pose for "chanting", ie-the pose that battler's take when waiting to cast a skill with the <cast time: x> comment tag.
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Background
I have setup several custom poses for default animations before. Example, I have setup custom hurt and dead poses for actors using the following code under the ":charset" setup and graphics saved in the following format $name[dead].png or $name[hurt].png.
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# Pose displayed when incapacitatedpose: self, sufix [dead], row 1, frame 1, x 3, y 5;wait: pose;# Pose displayed when hp is lowpose: self, sufix [hurt], row 1, frame 1, x 3, y 3;wait: pose;Â
# Pose displayed when idle <action: idle, loop> pose: self, sufix [casting], row direction, all frames, return, wait 8; wait: pose; </action> # Pose displayed when guarding <action: guard, loop> pose: self, sufix [casting], row direction, all frames, return, wait 8; wait: pose; </action>Â
I made sure to add the <cast time:x> tag to the skills I was testing and adjusted the hit type to all the settings to ensure it wasn't a poorly setup skill. I then started going through the :charset animation settings and replaced almost all of them with my pose code to try and find which pose should control the chanting animation. However, after reviewing the code for Victor's ATB and Victor's Animated Battle I'm fairly certain its poses that I identified above.
Finally I started a brand new project from scratch. Imported over my 3 graphics and the following scripts straight from Victor's Wordpress: "VE-Basic Module", "VE-Animated Battler", "VE-Animated Battle", and "VE-ATB".
After doing the bare minimum amount of setup required to setup the scripts as working. I repeated all of the above, and was still unable to set my own pose to the precast "chant".
If anyone could help with a solution or a suggestion on what to try next it would be greatly appreciated.
Thank you,
Akin
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