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Original Source
- Original title: DMV Damage Levels (stat)
- Original author: ??????
- Original date: October 24, 2015
- Source thread: https://forums.rpgmakerweb.com/threads/dmv-damage-levels-stat.46951/
- Source forum path: Game Development Engines > RPG Maker Javascript Plugins > JS Plugin Releases (RMMV)
Summary
DMV Damage Levels (stat)By Dekita Introduction: This plugin creates 10 new stats total, these are as follows; Attack Types: * atl - General Attack Level
Archived First Post
DMV Damage Levels (stat)
By Dekita
Introduction:This plugin creates 10 new stats total, these are as follows;
Attack Types:
* atl - General Attack Level
* cal - Certain Attack Level
* pal - Physical Attack Level
* mal - Magical Attack Level
* sal - Self Attack Level
Defence Types:
* dfl - General Defence Level
* cdl - Certain Defence Level
* pdl - Physical Defence Level
* mdl - Magical Defence Level
* sdl - Self Defence Level
These stats are given to both actors and enemies and of course, they can be changed via applying notetags onto your actor, class, equip, state, and of course, the notetag can also be applied to enemies.
You could use any of these stats within skill formulas as highlighted below;
((a.atl + a.cal) * 10) / (b.dfl * 14) * 7
Note - I have not tested this formula, it is only an example.
Please be aware, that these stats can VERY easily change the outcome of a battle if any one party is overpowered with attack of defence levels of any kind. So with this in mind, use these points sparingly.
The default settings only provide gain formulas for the general attack and defence level types; however, the ability to formulate your own calculation for all attack and defence level types is available.
Screenshots:
Not required
Plugin:
Link
FAQ:
None yet
Credits:
Dekita / DekitaRPG
Downloads / Referenced Files
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Log in to downloadLicense / Terms Note
Credits: Dekita / DekitaRPG
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