Original Source
- Original title: State Increasing Variables Temporarily?
- Original author: Rutsah
- Original date: August 20, 2018
- Source thread: https://forums.rpgmakerweb.com/threads/state-increasing-variables-temporarily.99136/
- Source forum path: Game Development Engines > Ruby Game System (RGSS) Scripts > RGSS3 Scripts (RMVX Ace) > RGSS3 Script Requests
Summary
Hey, how's it going? 1)In my game, Broken Reality, I have included the "Intoxication" state, which is caused by consuming alcochol. I want it, apart from its normal effects (the ones I can induce with VX Ace's original capabilities), to also temporarily raise two variables by one, when applied on a SPECIFIC character (the first of the party/first in the database of actors (that will always be the same character)). When the effect ends, the variables should decrease back to normal. The variables should return to normal no matter how...
Archived First Post
1)In my game, Broken Reality, I have included the "Intoxication" state, which is caused by consuming alcochol. I want it, apart from its normal effects (the ones I can induce with VX Ace's original capabilities), to also temporarily raise two variables by one, when applied on a SPECIFIC character (the first of the party/first in the database of actors (that will always be the same character)). When the effect ends, the variables should decrease back to normal. The variables should return to normal no matter how the state ends (resting in an inn, walking the required number of steps or manually removing it with another item), and the effect does not stack (as in, if the first character is already intoxicated, applying the state again will not give an extra variable bonus).
(specifically "intoxication" is the state with 011 ID, and I want it to temporarily increase the variables 0029 and 0030 by 1 when applied, "estrogen" and "testosterone" respectively, which determine how male or female characters react to the player)
2)This is a secondary request for the script, but with the same conditions (state applied on the first party member specifically) can it also induce a motion-blurring effect from Zeus81's Map Effects Script and similarly remove them when the effect ends?
In case it matters somehow, I am using Hime's Permanent States Script. The intoxication state is not one of them.
Your name will be added to the credits of my Broken Reality RPG, by its next version (when the script will start being used). If such a script already exists I apologize, Google was pretty unhelpful.
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Your name will be added to the credits of my Broken Reality RPG, by its next version (when the script will start being used). If such a script already exists I apologize, Google was pretty unhelpful.
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