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Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: Changing The Menu
  • Original author: Neo_Kum0rius_6000
  • Original date: July 15, 2018
  • Source thread: https://forums.rpgmakerweb.com/threads/changing-the-menu.97756/
  • Source forum path: Game Development Engines > Ruby Game System (RGSS) Scripts > RGSS3 Scripts (RMVX Ace) > RGSS3 Script Requests

Summary

So I'am trying to make a unique menu for my game. { "lightbox_close": "Close", "lightbox_next": "Next",

Archived First Post

So I'am trying to make a unique menu for my game.
Protected download
It looks like this so far. Its pretty cool!
But I would like to do some certain things with it.

Such as take out the window on the right side.
and replace it with a black tint. Like the dim window option.
for text.

I would also like to make my menu background scroll.
But I can't find a script for it anywhere.

If any of you know how I could do this, or
could show me a script It would help me out a lot.
This is the Code I'am using for the background for a window.
Code:
class Scene_Menu < Scene_MenuBase
  #--------------------------------------------------------------------------
  # * Start Processing
  #--------------------------------------------------------------------------
  alias dalhan_background_start start
  def start
    dalhan_background_start() #Calls the Original Method
    create_dalhan_background
  end
 
  def create_dalhan_background
    @dalhan_plane = Plane.new
    @dalhan_plane.bitmap = Cache.parallax("Menu Screen")
  end
 
  def dispose_dalhan_background
    @dalhan_plane.bitmap.dispose
    @dalhan_plane.dispose
  end
 
  def return_scene
    SceneManager.return
    dispose_dalhan_background
  end
 
end

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Referenced Images / Attachments

Game 2018-07-15 13-53-46-102.jpg
Game 2018-07-15 13-53-46-102.jpg
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