Final Fantasy Like Multiple Hits System compat. with Yanfly Battle Engine Ace
BMM Archive · July 15, 2026
Original Source
- Original title: Final Fantasy Like Multiple Hits System compat. with Yanfly Battle Engine Ace
- Original author: RedFoxGaming
- Original date: June 2, 2018
- Source thread: https://forums.rpgmakerweb.com/threads/final-fantasy-like-multiple-hits-system-compat-with-yanfly-battle-engine-ace.96042/
- Source forum path: Game Development Engines > Ruby Game System (RGSS) Scripts > RGSS3 Scripts (RMVX Ace) > RGSS3 Script Requests
Summary
Hello. I was wondering if there is a script out there that allows for a hits system similar to the final fantasy series, that is compatible with Yanfly Battle Engine Ace and also Crystal Engine Extra Stats, since I use extra stats to track the HIT stat. Basically for every point in the HIT stat, I would want the battle system to calculate damage, evasion, and accuracy for the HITs, and then total the damage at the end, display the total damage to the enemy and also display how many...
Archived First Post
Basically for every point in the HIT stat, I would want the battle system to calculate damage, evasion, and accuracy for the HITs, and then total the damage at the end, display the total damage to the enemy and also display how many hits landed.
Here are the two scripts I use:
Yanfly Battle Engine Ace https://github.com/Archeia/YEARepo/blob/master/Ace_Battle_Engine.rb
Crystal Engine Extra Stats https://onedrive.live.com/?cid=E2D8...08A2AA!707&parId=E2D867181608A2AA!694&o=OneUp
My HIT stat in Crystal Engine is just HIT, or xstat.hit
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