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Pearl ABS attack interruption.

BMM Archive · July 15, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: Pearl ABS attack interruption.
  • Original author: tdanger
  • Original date: March 21, 2018
  • Source thread: https://forums.rpgmakerweb.com/threads/pearl-abs-attack-interruption.92970/
  • Source forum path: Game Development Engines > Ruby Game System (RGSS) Scripts > RGSS3 Scripts (RMVX Ace) > RGSS3 Script Requests

Summary

Is it possible to have an attack interrupted? As is, once an attack is initiated it's going to connect, even if the pc/npc making the attack is destroyed long before the attack "takes effect." So if an enemy starts to swing a big, slow, two-handed hammer, and you manage to kill him right as he raises his hammer, he'll die and drop loot, but you'll still take damage 40 frames later. Is this something that can be scripted around or is this something I'm stuck with? I would like to...

Archived First Post

Is it possible to have an attack interrupted? As is, once an attack is initiated it's going to connect, even if the pc/npc making the attack is destroyed long before the attack "takes effect." So if an enemy starts to swing a big, slow, two-handed hammer, and you manage to kill him right as he raises his hammer, he'll die and drop loot, but you'll still take damage 40 frames later. Is this something that can be scripted around or is this something I'm stuck with? I would like to have attacks interrupt each other if possible.

Falcao's Pearl ABS V3 download:
http://www.mediafire.com/file/5046w6b7wg6i2ud/Falcao+Pearl+ABS+Liquid+V3.zip

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