Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.
Original Source
- Original title: Orange Weather
- Original author: Hudell
- Original date: November 3, 2015
- Source thread: https://forums.rpgmakerweb.com/threads/orange-weather.49100/
- Source forum path: Game Development Engines > RPG Maker Javascript Plugins > JS Plugin Releases (RMMV)
Summary
Orange Weather 1.0 HudellIntroduction This plugin will add weather effects to your game, using Orange Time System for the flow of time. The weather changes everyday as is decided one day in advance. The strength of the rain / snow / storm will gradually increase and decrease along the day.
Archived First Post
Orange Weather 1.0
Hudell
IntroductionHudell
This plugin will add weather effects to your game, using Orange Time System for the flow of time.
The weather changes everyday as is decided one day in advance. The strength of the rain / snow / storm will gradually increase and decrease along the day.
You can also use your own weather effects if you don't want to use Rpg Maker defaults.
Params
weatherSpeed
How many frames does it take for the weather effect to change completely
Default is 60
changeWeatherStrengthAlongTheDay
If true, the weather effect strength may change during the day
Default is true
rainChance
A number between 0 and 100 identifying the chances of raining
Default is 0
rainChanceByMonth
You can set a different rain chance for each month, in the format <monthNumber: chance>. Example: <1: 20> <12:15>
Default is empty
maxRainStrength
A number between 1 and 9 identifying the max strength of rain.
Default is 9
minRainStrength
A number between 1 and 9 identifying the min strength of rain.
Default is 1
rainStrengthByMonth
You can set a different strength range for each month, in the format <monthNumber: minStrength,maxStrength>. Example: <1: 1,5> <12: 3,9>
Default is empty
snowChance
A number between 0 and 100 identifying the chances of snowing
Default is 0
snowChanceByMonth
You can set a different snow chance for each month, in the format <monthNumber: chance>. Example: <1: 20> <12:15>
Default is empty
maxSnowStrength
A number between 1 and 9 identifying the max strength of snow.
Default is 9
minSnowStrength
A number between 1 and 9 identifying the min strength of snow.
Default is 1
snowStrengthByMonth
You can set a different strength range for each month, in the format <monthNumber: minStrength,maxStrength>. Example: <1: 1,5> <12: 3,9>
Default is empty
stormChance
A number between 0 and 100 identifying the chances of storming
Default is 0
stormChanceByMonth
You can set a different storm chance for each month, in the format <monthNumber: chance>. Example: <1: 20> <12:15>
Default is
maxStormStrength
A number between 1 and 9 identifying the max strength of storm.
Default is 9
minStormStrength
A number between 1 and 9 identifying the min strength of storm.
Default is 1
stormStrengthByMonth
You can set a different strength range for each month, in the format <monthNumber: minStrength,maxStrength>. Example: <1: 1,5> <12: 3,9>
Default is empty
playDefaultWeatherEffects
set this to false if you want to use your own weather effects through common events
Default is true
rainCommonEvent
the common event to run when it starts raining
Default is 0
snowCommonEvent
the common event to run when it starts snowing
Default is 0
stormCommonEvent
the common event to run when a storm starts
Default is 0
normalWeatherCommonEvent
the common event to run when the weather goes back to sunny
Default is 0
Plugin
Get it from here
Dependencies
Orange Time System
License
Free for any game
Credit and Thanks
- Hudell
Downloads / Referenced Files
Log in to download
Log in, then follow the RPG Maker Developers Group to see these download links.
Log in to downloadLicense / Terms Note
License Free for any game Credit and Thanks - Hudell
Creator Claims / Removal
If you are the original creator and want this listing reassigned, edited, or removed, join BMMPlay and contact the moderators with proof that matches the original RPG Maker Web profile, linked GitHub, itch.io page, or another public creator identity.
Replies (0)
No replies yet.
0
replies
1
view
Topic Summary
Loading summary...