Original Source
- Original title: Yami Symphony "No Substitute for You"
- Original author: XPhater
- Original date: August 3, 2016
- Source thread: https://forums.rpgmakerweb.com/threads/yami-symphony-no-substitute-for-you.66300/
- Source forum path: Game Development Engines > Ruby Game System (RGSS) Scripts > RGSS3 Scripts (RMVX Ace) > RGSS3 Script Requests
Summary
I asked about this on rpgmakercentral.com a month ago, and there's been zero response. So I am asking here. There is a presently unfinished action in Yami Engine Symphony, and that is when an actor with the "Substitute" flag intercepts an attack that would K.O. a weak ally, the Substitute actor does not actually move into place. They intercept the attack from their origin location. I did some searching around, and apparently this feature is acknowledged by Yami as not being present. I found one thread from 2014 where she...
Archived First Post
There is a presently unfinished action in Yami Engine Symphony, and that is when an actor with the "Substitute" flag intercepts an attack that would K.O. a weak ally, the Substitute actor does not actually move into place. They intercept the attack from their origin location.
I did some searching around, and apparently this feature is acknowledged by Yami as not being present. I found one thread from 2014 where she said she would fix it after exams, and then the thread went quiet and nobody said anything about it ever again. Funny thing is, there is a Default Action for this, as seen here:
WAAAAAY down the script, here is where it does the Substitute:
I'm not by any means knowledgable about scripting, but I have taught myself enough over the past year to make most modifications and compatibility fixes myself. Best I can tell, there's nothing in there instructing it to actually perform the Substitute Action. Like here in Magic Reflect, which is right above apply_substitute:
It would be pretty cool for the Substitute character to actually stand in front of the ally that they are protecting, but I can't get them to move into position. Yami apparently isn't going to fix this, so does anyone else have any ideas?
(Note: The line numbers are about 10 off at top, because I made some minor adjustments to Counter Attack and Magic Reflect, to resolve issues with DoubleX Unison Skills, and also to add parry animations preceeding the Counter Attacks. It's off by around 200 towards the bottom, as I added several Custom Autosymphonies.)
Here's the link to Yami Engine Symphony 116e:
https://github.com/suppayami/rmvxa-collection/blob/master/battle-symphony/battle-symphony-116e.rb
I am using the Symphony Holder's Battlers addon:
https://github.com/suppayami/rmvxa-collection/blob/master/battle-symphony/add-on/Holder-Battlers.rb
I am also using Yanfly's Ace Core Engine and Ace Battle Engine. Ace Battle Engine tinkers with Substitute here:
https://yanflychannel.wordpress.com/rmvxa/core-scripts/ace-core-engine/
https://yanflychannel.wordpress.com/rmvxa/battle-scripts/ace-battle-engine/
And here's a dinosaur girl who loves to sub:
She and I thank you in advance! Let's make Symphony great again.
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