MVOrange Auto Avoid Obstacles - Walking Around
BMM_Archive · July 15, 2026
Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.
Original Source
- Original title: Orange Auto Avoid Obstacles - Walking Around
- Original author: Hudell
- Original date: October 23, 2015
- Source thread: https://forums.rpgmakerweb.com/threads/orange-auto-avoid-obstacles-walking-around.46522/
- Source forum path: Game Development Engines > RPG Maker Javascript Plugins > JS Plugin Releases (RMMV)
Summary
Orange Auto Avoid Obstacles 1.0 HudellIntroduction This plugin will make your character avoid small obstacles automatically, by walking in a different direction to go around it. Params
Archived First Post
Orange Auto Avoid Obstacles 1.0
Hudell
IntroductionHudell
This plugin will make your character avoid small obstacles automatically, by walking in a different direction to go around it.
Params
AvoidEvents:
Set this to false if you don't want the player to auto avoid events
OnlyWhenDashing:
Set this to true if you don't want the player to auto avoid obstacles when they are walking.
DashingDelay:
Set this to a number of frames to delay the auto avoid effect when the player is dashing.
WalkingDelay:
Set this to a number of frames to delay the auto avoid effect when the player is walking.
MaxOffset:
The maximum distance that the player can walk in a different reaction. This distance is a number of tiles (you can use float numbers to set it to less than one tile)
Default: 0.75
RetainDirection:
If true, the character won't face the other direction when walking around an object
Plugin
Get it from here
Dependencies
Super Orange Movement
FAQ
I'll keep a small FAQ here for easy reference.
Credit and Thanks
- Hudell
Downloads / Referenced Files
Log in to download
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Log in to downloadLicense / Terms Note
Credit and Thanks - Hudell
Creator Claims / Removal
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