Original Source
- Original title: Rpgmaker vx ace class change script and item duplication script
- Original author: Brontanius
- Original date: October 22, 2016
- Source thread: https://forums.rpgmakerweb.com/threads/rpgmaker-vx-ace-class-change-script-and-item-duplication-script.69966/
- Source forum path: Game Development Engines > Ruby Game System (RGSS) Scripts > RGSS3 Scripts (RMVX Ace) > RGSS3 Script Requests
Summary
I am trying to create a game based off of wuxia or Chinese fantasy novels and while I have looked around for a script like what I am about to describe, I haven't found much trace of it and I am just wondering if one exists/if people can point me in the right direction. Note the game is non-commercial, just me being a fan of the source novel and want to create a game based off of the material. What I want in the class change script: I am a bit...
Archived First Post
What I want in the class change script:
I am a bit bad at describing things but what I basically want is a system in which to change classes upon reaching a level cap with the option to forgo class change to gain an optional class at a higher level. For example: You start as Qi Condensation level 1, you level up to Qi Condensation level 8 for class - Foundation establishment fractured or forgo class change until Qi Condensation level 10 for class Foundation establishment - cracked or again forgo class change until Qi Condensation level 13 to get class - Foundation establishment perfect.
The reason I chose level 8-10-13 is due to the source material where at minimum the cultivator can choose to enter the next stage at rank 8 for the weakest foundation in the next stage or choose at 10 for a more stable foundation with the option of reaching the "legendary" stage 13 and reaching the grand completion of the stage for the absolute strongest foundation in the next stage.
Also if possible 2 things: 1 if it can be compatible with or has a sub class feature, that is an extra bonus(eg Main class Qi condenation, Sub Class Demon sealer or Sub Class Trader or Subclass artifact smith(you get the point)) and 2 I would like to be able to code events based on the player's class(so player becomes Found estab or "Legendary" qi level 13, they can go to specific area and fight specific thing or do specific mission.
What I want in the Item duplication script:
In the source material, the MC discovers a mirror in which he can use money(in his case, spirit stones) to duplicate items he puts into the mirror(he puts in a sword and money, 2 swords pop out). I am not sure if i need a script for this or just excessive coding but I want to stay as close to the source material as I can. In my game, I plan to allow the player to duplicate specific items at specific costs money wise. For example - He puts in an experience stone(I plan to make it so items give exp and meditation give exp and not killing monsters) and then the player loses 500 ss(spirit stone) and after a few seconds, the player receives 2 of that experience stone.
View attachment Script explaination in detail..txt
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I am trying to create a game based off of wuxia or Chinese fantasy novels and while I have looked around for a script like what I am about to describe, I haven't found much trace of it and I am just wondering if one exists/if people can point me in the right direction. Note the game is non-commercial, just me being a fan of the source novel and want to create a game based off of the material. What...
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