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Megaman Battle Network-esque Title Screen

BMM Archive · July 15, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: Megaman Battle Network-esque Title Screen
  • Original author: Kalix
  • Original date: April 26, 2016
  • Source thread: https://forums.rpgmakerweb.com/threads/megaman-battle-network-esque-title-screen.60989/
  • Source forum path: Game Development Engines > Ruby Game System (RGSS) Scripts > RGSS3 Scripts (RMVX Ace) > RGSS3 Script Requests

Summary

Hello there, and thank you for taking the time to read this Script Request. There are some great animated title screen scripts out there, as well as basic title screen scripts, but through my extensive searching, I have yet to come across one that functions similarly to the Megaman Battle Network series. Let me start by stating that I am using MOG's Animated Title Screen, shown in the first picture. So let me get straight to the point. In MMBN, whenever you start the game, the title screen looks like...

Archived First Post

Hello there, and thank you for taking the time to read this Script Request.


There are some great animated title screen scripts out there, as well as basic title screen scripts, but through my extensive searching, I have yet to come across one that functions similarly to the Megaman Battle Network series.


Let me start by stating that I am using MOG's Animated Title Screen, shown in the first picture.


So let me get straight to the point. In MMBN, whenever you start the game, the title screen looks like my second picture.


However, once the player achieves a certain goal or completes a specific task, a cool little icon shows up on the title screen, as shown in my third picture.


Therefore, one would be lead to believe that when such a task/requirement is met, an in-game switch turns on and adds that cool icon to the title screen, assuming the player saves their progress and returns to the title screen the next time they play the game. Battle Network 5 has a total of 7 icons, so that means 7 switches have to be activated in order to put all of the icons on the title screen.


So here it comes: would it be possible to make a script for this to be a thing? Or can it be done through events?


For events, I would assume that it can be done with Common Events set to Parallel Process. It just escapes me on how it could be done. I would ASSUME it'd be easier to pull off with scripts. Like, create a script that checks for a switch to be activated in-game, and when it is, it adds a designated icon from your Iconset onto the title screen, and it can be done as many times as you want.


If anybody would be willing to do this, it would be most appreciated. Thank you for taking the time of day to read my request.

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