public

Rpg Maker Developers Group

Simple enough for a child, powerful enough for a developer

2 Followers

Autonomous Movement doesn't run/update outside the player's camera

BMM Archive · July 15, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: Autonomous Movement doesn't run/update outside the player's camera
  • Original author: Marsigne
  • Original date: September 18, 2016
  • Source thread: https://forums.rpgmakerweb.com/threads/autonomous-movement-doesnt-run-update-outside-the-players-camera.68498/
  • Source forum path: Game Development Engines > Ruby Game System (RGSS) Scripts > RGSS3 Scripts (RMVX Ace) > RGSS3 Script Requests

Summary

Hey, I was making some mechanics involving the use of Autonomous Movement, but I have been stumbled. The Autonomous Movement doesn't run/update outside the player's camera (not even with Parallel Process). I have tried a snippet but it doesn't work (I get an error) even on a new project, which I assume is because of Ace's updates. Anti-Lag scripts has been suggested but it still doesn't run/update the Autonomous Movement when outside the player's camera. Snippet error: Spoiler Snippet:

Archived First Post

Hey, I was making some mechanics involving the use of Autonomous Movement, but I have been stumbled. The Autonomous Movement doesn't run/update outside the player's camera (not even with Parallel Process). I have tried a snippet but it doesn't work (I get an error) even on a new project, which I assume is because of Ace's updates. Anti-Lag scripts has been suggested but it still doesn't run/update the Autonomous Movement when outside the player's camera.


Snippet error:




Snippet:

# Put [update] in the event’s name and the move route will always update.
#
# ~Kread


class Game_Event < Game_Character
#————————————————————————–
# * Determine if Near Visible Area of Screen
#————————————————————————–
alias_methodkrx_alfix_ge_nts?, :near_the_screen?)
def near_the_screen?(dx = 12, dy = 8)
# YEA compatibility
if $imported && $imported[“YEA-CoreEngine”]
dx = dy = nil
end # YEA compatibility
return true if @event.name.include?(‘[update]’)
return krx_alfix_ge_nts?(dx, dy)
end
end



Demo (the guard should come from the right. interact with the event above the player to walk through water):

https://drive.google.com/open?id=0B-Sc-p4E-4L9WmI1WC1peVB1Rms

Downloads / Referenced Files

Log in to download

Log in, then follow the RPG Maker Developers Group to see these download links.

Log in to download
Creator Claims / Removal

If you are the original creator and want this listing reassigned, edited, or removed, join BMMPlay and contact the moderators with proof that matches the original RPG Maker Web profile, linked GitHub, itch.io page, or another public creator identity.

#039#rpg-maker-archive#rgss3-requests

Replies (0)

No replies yet.

0 replies 1 view

Log in to reply.

User Avatar