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A Shapeshift with Auto Equip Version

BMM Archive · July 15, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: A Shapeshift with Auto Equip Version
  • Original author: FlyImagi
  • Original date: August 8, 2016
  • Source thread: https://forums.rpgmakerweb.com/threads/a-shapeshift-with-auto-equip-version.66486/
  • Source forum path: Game Development Engines > Ruby Game System (RGSS) Scripts > RGSS3 Scripts (RMVX Ace) > RGSS3 Script Requests

Summary

So, lately i have been using this Script  --> http://pastebin.com/2YwpQgmK It is created by MeowFace, this Script lets me make an Auto Equip Slot, so instead using  a default Equipment type with Weapon and Armor, it does automatically add Weapon and armors for  actor directly based by Weapon Types and Armor Types (So in this case, the Equipment types no longer in use)

Archived First Post

So, lately i have been using this Script  --> http://pastebin.com/2YwpQgmK


It is created by MeowFace, this Script lets me make an Auto Equip Slot, so instead using 


a default Equipment type with Weapon and Armor, it does automatically add Weapon and armors for 


actor directly based by Weapon Types and Armor Types (So in this case, the Equipment types no longer in use)


See the further explanation in here : 





But i do have own some problem here : (I do not mean i can't use the Script)


My Expectation is: i have an Actor that can transform themself in Battle, just say Actor A transform to Actor B


When Transformed, i want Actor B Completely have Different Skills than Actor A but it keeps the Equipment from the Actor A 


Before i used Tsukuhime ShapeShift Script that make an Actor A Completely Transform his/her status to Actor B 


Here is Tsukuhime ShapeShift Scripthttp://pastebin.com/nsSLfU6S


Here is Tsukuhime Effect Manager (Needed to run ShapeShift script) : http://pastebin.com/M3tDFEEs 


(With Shapeshift --> You can easily do notetags like this  <eff: shape_shift 19 false true> )


--> This mean when using States with this Notetags you can make Actor A transform to Actor id 19 with Equip still the same, and the Skill is different one  


The Problem is: Since i am using Auto Equip Slots that Meowface provided, the Shapeshift doesn't do any effect to Actor Equipment, so instead the Equip stay the same, 


it does changed only into the Initial Equipment in the Database.. 


So somebody please help me about it...I Uploaded some Image with the condition i have been experiencing and my expectation in the rar..


In first attempt, i did contact Meowface but it seems she's been being busy to even reply.. 


Any Advice would be aprreciate gratefully, Thankyou


View attachment Problem.rar

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