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How to make scripts run in battle?

BMM Archive · July 15, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: How to make scripts run in battle?
  • Original author: JarvisTube
  • Original date: June 24, 2016
  • Source thread: https://forums.rpgmakerweb.com/threads/how-to-make-scripts-run-in-battle.64125/
  • Source forum path: Game Development Engines > Ruby Game System (RGSS) Scripts > RGSS3 Scripts (RMVX Ace) > RGSS3 Script Requests

Summary

So im making a boss fight. And theres a script that activates a mini game unbder the common events tab in troops that reads SceneManager.call(Scene_Invaders). But i want it to run only for a certain amount of time, Then go back to the battle? Is there anyone that can help? Thank you so much.  { "lightbox_close": "Close", "lightbox_next": "Next",

Archived First Post

So im making a boss fight. And theres a script that activates a mini game unbder the common events tab in troops that reads SceneManager.call(Scene_Invaders). But i want it to run only for a certain amount of time, Then go back to the battle? Is there anyone that can help? Thank you so much. 

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Dwm 2016-06-25 11-27-49-85.jpg
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