Icons Instead Of Health Points
BMM_Archive · July 15, 2026
Original Source
- Original title: Icons Instead Of Health Points
- Original author: Burgerland
- Original date: June 3, 2016
- Source thread: https://forums.rpgmakerweb.com/threads/icons-instead-of-health-points.62907/
- Source forum path: Game Development Engines > Ruby Game System (RGSS) Scripts > RGSS3 Scripts (RMVX Ace) > RGSS3 Script Requests
Summary
I'm using Jet's Viewed Battle System and Tpasmall's No Battle Start Message scripts. I want it so, in battle, it's like the old Prince of Persia: health icons instead of bars, enemies later in game have more health, each party member has own health icons, and, instead of saying what a character did - used weapon, took damage, etc. - the character is animated when attacking and characters flash and loose a piece of the health icons to show damage. Like this: { "lightbox_close": "Close",
Archived First Post
I want it so, in battle, it's like the old Prince of Persia: health icons instead of bars, enemies later in game have more health, each party member has own health icons, and, instead of saying what a character did - used weapon, took damage, etc. - the character is animated when attacking and characters flash and loose a piece of the health icons to show damage. Like this:
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