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Icons Instead Of Health Points

BMM Archive · July 15, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: Icons Instead Of Health Points
  • Original author: Burgerland
  • Original date: June 3, 2016
  • Source thread: https://forums.rpgmakerweb.com/threads/icons-instead-of-health-points.62907/
  • Source forum path: Game Development Engines > Ruby Game System (RGSS) Scripts > RGSS3 Scripts (RMVX Ace) > RGSS3 Script Requests

Summary

I'm using Jet's Viewed Battle System and Tpasmall's No Battle Start Message scripts. I want it so, in battle, it's like the old Prince of Persia: health icons instead of bars, enemies later in game have more health, each party member has own health icons, and, instead of saying what a character did - used weapon, took damage, etc. - the character is animated when attacking and characters flash and loose a piece of the health icons to show damage. Like this: { "lightbox_close": "Close",

Archived First Post

I'm using Jet's Viewed Battle System and Tpasmall's No Battle Start Message scripts.


I want it so, in battle, it's like the old Prince of Persia: health icons instead of bars, enemies later in game have more health, each party member has own health icons, and, instead of saying what a character did - used weapon, took damage, etc. - the character is animated when attacking and characters flash and loose a piece of the health icons to show damage. Like this:


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