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Creating a new Item Type in RPG Maker VX Ace?

BMM Archive · July 15, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: Creating a new Item Type in RPG Maker VX Ace?
  • Original author: Vanilla
  • Original date: June 2, 2016
  • Source thread: https://forums.rpgmakerweb.com/threads/creating-a-new-item-type-in-rpg-maker-vx-ace.62835/
  • Source forum path: Game Development Engines > Ruby Game System (RGSS) Scripts > RGSS3 Scripts (RMVX Ace) > RGSS3 Script Requests

Summary

In my RPG I've got a system for customizing weapons and items by crafting to combine them into new weapons and items. Solely for organization purposes, I'd like to create a new category to separate consumable items (to be listed simply as "Items") from customization items which cannot be consumed. I have a screenshot of my progress on trying to make this. From left to right is Items (intended for consumables), Weapons, Armors, Special (intended for Key Items), and a blank space that cannot be reached.

Archived First Post

In my RPG I've got a system for customizing weapons and items by crafting to combine them into new weapons and items.


Solely for organization purposes, I'd like to create a new category to separate consumable items (to be listed simply as "Items") from customization items which cannot be consumed.


I have a screenshot of my progress on trying to make this.


From left to right is Items (intended for consumables), Weapons, Armors, Special (intended for Key Items), and a blank space that cannot be reached.


I made this blank space by editing the game's code to tell it the maximum amount of space is 5 rather than 4.


I would give this new category a name like "Customization" to indicate that its purpose is to store items only used for customization.


My question is:


Can I create a new category to fill this space, or am I just going to break my game trying?


If I can, how? So far, trying to add lines of code to the game's existing code next to the normal item category code throughout various menu and item related scripts has only caused the menu and/or the game itself to break (which I had  to fix by commenting out my changes)

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rpg item type thing.PNG
rpg item type thing.PNG
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