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Script to stop parallel common event

BMM Archive · July 15, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: Script to stop parallel common event
  • Original author: NotFlamingo
  • Original date: April 26, 2016
  • Source thread: https://forums.rpgmakerweb.com/threads/script-to-stop-parallel-common-event.60983/
  • Source forum path: Game Development Engines > Ruby Game System (RGSS) Scripts > RGSS3 Scripts (RMVX Ace) > RGSS3 Script Requests

Summary

Hello, I'm trying to make custom hud that updates itself every frame or at least every second. I need it to show pictures and item counts. I need it to auto-hide on specific regions, also when player opens menu and when map event says to stop showing it. I successfully created custom hud by following tutorial "Eventing Tutorial for Creating custom Text Windows" (exactly as written on Extras: part [4]) . However I have a big problem trying to hide hud on mentioned situations using only events. Question: can I do it by...

Archived First Post

Hello,


I'm trying to make custom hud that updates itself every frame or at least every second. I need it to show pictures and item counts. I need it to auto-hide on specific regions, also when player opens menu and when map event says to stop showing it.


I successfully created custom hud by following tutorial "Eventing Tutorial for Creating custom Text Windows" (exactly as written on Extras: part [4]) . However I have a big problem trying to hide hud on mentioned situations using only events. Question: can I do it by using a specific script or a script call from event? If You know how can I set it, please help me!  Thank YOU!


Basically all hud info is in one parallel common event with loop. It creates custom windows and updates it. If I create map event  (trigger: action button) that turns off hud parallel event condition switch, sometimes custom windows disposes immediately but mostly it ends somewhere between 3-11 seconds. Same problem happens if i create parallel map event to turn off condition switch when player is on specific region (conditional branch with script call $game_player.region_id == X).


Another big problem is when player goes to menu (hits ESC). Custom hud always stays on top, even when I choose "Game End" And "To Title".


Please help! I have no scripting knowledge, but maybe there is some way to stop common event immediately with existing script or specific script call?


Here is an example hud parallel event I made on clean project. It shows how many plungers player has. Yeah.. Well, it's not random, plungers are in my game. Please find attached hud common event picture. If You need any additional info or the example project, ask me anything You need!


Thank You all in advance!







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