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How to alter the commands in the battle window?

BMM Archive · July 15, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: How to alter the commands in the battle window?
  • Original author: WilliamCaesar
  • Original date: March 9, 2016
  • Source thread: https://forums.rpgmakerweb.com/threads/how-to-alter-the-commands-in-the-battle-window.58335/
  • Source forum path: Game Development Engines > Ruby Game System (RGSS) Scripts > RGSS3 Scripts (RMVX Ace) > RGSS3 Script Requests

Summary

Hey! Me and my brother need help with how to alter the way the battle system meny works. We suppose it pure scripting which controls the way the rows and options that the player have when battling, sadly we have nun scripting knowledge kind of. How we would want the battle meny rows to behave.  Battle Meny: (picture "1")

Archived First Post

Hey!


Me and my brother need help with how to alter the way the battle system meny works. We suppose it pure scripting which controls the way the rows and options that the player have when battling, sadly we have nun scripting knowledge kind of.


How we would want the battle meny rows to behave. 


Battle Meny: (picture "1")


-Attacks --> submeny (where the player choose which attack, see picture "2") --> Final meny (picture "3") where the player select the power level of the attack.


-Items


-Run


__End of Turn__


 When you enter a battle we want the players to have the meny looking like the picture called "1". when pressing the first option we want the player to face a new row of "attacks" (picture "2"),which when pressing on go to the final meny seen in picture "3".


Any ideas? Thanks in advance


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Referenced Images / Attachments

main screen.png
main screen.png
second meny.png
second meny.png
last meny before the actual turn play out.png
last meny before the actual turn play out.png
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