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Simple Hotkey (Evented sample avaliable)

BMM Archive · July 15, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: Simple Hotkey (Evented sample avaliable)
  • Original author: Mireneye
  • Original date: September 29, 2015
  • Source thread: https://forums.rpgmakerweb.com/threads/simple-hotkey-evented-sample-avaliable.45241/
  • Source forum path: Game Development Engines > Ruby Game System (RGSS) Scripts > RGSS3 Scripts (RMVX Ace) > RGSS3 Script Requests

Summary

Hello What I'm looking for is a script that will: A: Get keypress, I can enter whatever key I want just the script it will run and check for whenever the key is pressed. B: Upon triggering the key the script will change the equipped weapon to the next one in the player inventory. C: Loop around. Alternatively it would be amazing if I could manually tell the script what weapons are ok to loop through, using a script call. Something like "EnableWeapon(X,X,ETC)" I hope that is clear enough. I...

Archived First Post

Hello

What I'm looking for is a script that will: A: Get keypress, I can enter whatever key I want just the script it will run and check for whenever the key is pressed. B: Upon triggering the key the script will change the equipped weapon to the next one in the player inventory. C: Loop around.

Alternatively it would be amazing if I could manually tell the script what weapons are ok to loop through, using a script call. Something like "EnableWeapon(X,X,ETC)"

I hope that is clear enough. I also posted a picture of some basic logic down below. 

Basically this is what I need, It would be amazing if it could check what weapons you actually have in your inventory. PadConfig.weaponeq is just a reference to make gamepads avaliable. It's basically saying :RIGHT , If you wonder.

Thanks in advance!
Cheers ^-^

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