Original Source
- Original title: Simple Hotkey (Evented sample avaliable)
- Original author: Mireneye
- Original date: September 29, 2015
- Source thread: https://forums.rpgmakerweb.com/threads/simple-hotkey-evented-sample-avaliable.45241/
- Source forum path: Game Development Engines > Ruby Game System (RGSS) Scripts > RGSS3 Scripts (RMVX Ace) > RGSS3 Script Requests
Summary
Hello What I'm looking for is a script that will: A: Get keypress, I can enter whatever key I want just the script it will run and check for whenever the key is pressed. B: Upon triggering the key the script will change the equipped weapon to the next one in the player inventory. C: Loop around. Alternatively it would be amazing if I could manually tell the script what weapons are ok to loop through, using a script call. Something like "EnableWeapon(X,X,ETC)" I hope that is clear enough. I...
Archived First Post
What I'm looking for is a script that will: A: Get keypress, I can enter whatever key I want just the script it will run and check for whenever the key is pressed. B: Upon triggering the key the script will change the equipped weapon to the next one in the player inventory. C: Loop around.
Alternatively it would be amazing if I could manually tell the script what weapons are ok to loop through, using a script call. Something like "EnableWeapon(X,X,ETC)"
I hope that is clear enough. I also posted a picture of some basic logic down below.
Basically this is what I need, It would be amazing if it could check what weapons you actually have in your inventory. PadConfig.weaponeq is just a reference to make gamepads avaliable. It's basically saying :RIGHT , If you wonder.
Thanks in advance!
Cheers ^-^
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