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Simple enough for a child, powerful enough for a developer

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Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: Examining an Item
  • Original author: Tatsude K. Hitori
  • Original date: October 14, 2015
  • Source thread: https://forums.rpgmakerweb.com/threads/examining-an-item.45934/
  • Source forum path: Game Development Engines > Ruby Game System (RGSS) Scripts > RGSS3 Scripts (RMVX Ace) > RGSS3 Script Requests

Summary

In a nutshell, I'm looking for a script that when I click on an item to use, it would have two options: Use, and Info. Use would do what the item would normally do, while info could be used to give some more flavor text and detailed information about the item, sorta like in Earthbound. Maybe by activating a common event, in which I can then customize? Here's an example in which the player examines a "Flea Bomb". { "lightbox_close": "Close",

Archived First Post

In a nutshell, I'm looking for a script that when I click on an item to use, it would have two options: Use, and Info. Use would do what the item would normally do, while info could be used to give some more flavor text and detailed information about the item, sorta like in Earthbound. Maybe by activating a common event, in which I can then customize?

Here's an example in which the player examines a "Flea Bomb".

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