public

Rpg Maker Developers Group

Simple enough for a child, powerful enough for a developer

2 Followers

How do I make approach events shorter ranged?

BMM Archive · July 15, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: How do I make approach events shorter ranged?
  • Original author: JJR
  • Original date: July 31, 2013
  • Source thread: https://forums.rpgmakerweb.com/threads/how-do-i-make-approach-events-shorter-ranged.16222/
  • Source forum path: Game Development Engines > Ruby Game System (RGSS) Scripts > RGSSx Script Support

Summary

I'm not sure what I'm really looking for I tried to search available scripts but hunting in the dark on this. I want to make encounters more map based than actually using the random encounters. I haven't tested how to respawn them  when a player leaves the map but I'm sure I can figure something out. So I want to have serveral monster events on different map area's that are "static" and approach the player as they get close to trigger fights. { "lightbox_close": "Close",

Archived First Post

I'm not sure what I'm really looking for I tried to search available scripts but hunting in the dark on this. I want to make encounters more map based than actually using the random encounters. I haven't tested how to respawn them  when a player leaves the map but I'm sure I can figure something out.

So I want to have serveral monster events on different map area's that are "static" and approach the player as they get close to trigger fights.

Protected download

Downloads / Referenced Files

Log in to download

Log in, then follow the RPG Maker Developers Group to see these download links.

Log in to download

Referenced Images / Attachments

Monsters.JPG
Monsters.JPG
Creator Claims / Removal

If you are the original creator and want this listing reassigned, edited, or removed, join BMMPlay and contact the moderators with proof that matches the original RPG Maker Web profile, linked GitHub, itch.io page, or another public creator identity.

#039#rpg-maker-archive#rgss-support

Replies (0)

No replies yet.

0 replies 1 view

Log in to reply.

User Avatar