How do I make approach events shorter ranged?
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Simple enough for a child, powerful enough for a developer
I'm not sure what I'm really looking for I tried to search available scripts but hunting in the dark on this. I want to make encounters more map based than actually using the random encounters. I haven't tested how to respawn them when a player leaves the map but I'm sure I can figure something out. So I want to have serveral monster events on different map area's that are "static" and approach the player as they get close to trigger fights. { "lightbox_close": "Close",
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