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Original Source
Original title: How do I make approach events shorter ranged?
Source forum path: Game Development Engines > Ruby Game System (RGSS) Scripts > RGSSx Script Support
Summary
I'm not sure what I'm really looking for I tried to search available scripts but hunting in the dark on this. I want to make encounters more map based than actually using the random encounters. I haven't tested how to respawn themĀ when a player leaves the map but I'm sure I can figure something out. So I want to have serveral monster events on different map area's that are "static" and approach the player as they get close to trigger fights. { "lightbox_close": "Close",
Archived First Post
I'm not sure what I'm really looking for I tried to search available scripts but hunting in the dark on this. I want to make encounters more map based than actually using the random encounters. I haven't tested how to respawn themĀ when a player leaves the map but I'm sure I can figure something out.
So I want to have serveral monster events on different map area's that are "static" and approach the player as they get close to trigger fights.
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Local mirror:1596-666709c1834a4aba855b7eb53b41ae82.jpg SHA-256: fdeac16b37694c77cd6fd6a163f57424a4c870a96c8e88e72c55e09bc314cd75 Original attachment URL: https://forums.rpgmakerweb.com/attachments/monsters-jpg.7294/
Referenced Images / Attachments
Monsters.JPG
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