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MVOrange Custom Events

BMM Archive · July 15, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: Orange Custom Events
  • Original author: Hudell
  • Original date: October 23, 2015
  • Source thread: https://forums.rpgmakerweb.com/threads/orange-custom-events.46527/
  • Source forum path: Game Development Engines > RPG Maker Javascript Plugins > JS Plugin Releases (RMMV)

Summary

Orange Custom Events 1.1 Hudell​Introduction This plugin Will let you add or copy events from any map to the current map How to Use

Archived First Post

Orange Custom Events 1.1
Hudell
Introduction
This plugin Will let you add or copy events from any map to the current map

How to Use

To copy an event from the same map:
Script Call:

Code:
$gameMap.copyEvent(1, 15, 20, true);
Plugin Command:
Code:
copy event 1 to position 15 20
This will copy event 1 to position 15, 20. The "true" at the end indicates that the event should not be re-added automatically when the player leaves the map and comes back.
To make the plugin save the event, change it to false on the script call or add "SAVE" at the end of the plugin command.

To copy an event from another map:

Script Call:
Code:
$gameMap.copyEventFrom(5, 1, 15, 20, true)
Plugin Command:
Code:
copy event 1 from map 5 to position 15 20
This will copy event 1 from map 5 to position 15, 20 on the current map.

To copy an event from the same map to a random tile of a specific region:
Script Call:
Code:
$gameMap.copyEventToRegion(1, 2, true);
Plugin Command:
Code:
copy event 1 to region 2
where:
1 = Event ID;
2 = Region Number;
true = temporary event.

To copy an event from another map to a random tile of a specific region:
Script Call:
Code:
$gameMap.copyEventFromMapToRegion(5, 1, 2, true);
Plugin Command:
Code:
copy event 1 from map 5 to region 2
This will copy event 1 from map 5 to a random tile with region 2 on the current map.

To fill a region with an event from the same map:
Script Call:
Code:
$gameMap.spawnMapEvent(1, 2, true);
Plugin Command:
Code:
spawn event 1 on region 2
This will copy event 1 from the current map and add it to every tile with the region 2.

To fill a region with an event from another map:
Script Call:
Code:
$gameMap.spawnMapEventFrom(5, 1, 2, true);
Plugin Command:
Code:
spawn event 1 from map 5 on region 2
This will copy event 1 from map 5 and add it to every tile with the region 2 on the current map.
 
To permanently delete a copied event, use the following plugin command:
 
Code:
delete this event
Plugin
Get it from here

Dependencies
None.

FAQ
I'll keep a small FAQ here for easy reference.

Credit and Thanks
- Hudell

Downloads / Referenced Files

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License / Terms Note

Credit and Thanks - Hudell

Creator Claims / Removal

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